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Overzealous Cop
Frontliner
Melee
Allrounder
 Overzealous Cop
 Arbites Build - Warhammer 40k: Darktide 

 Overzealous Cop
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Rashad Mk III Combat Axe
Transcendant
Rashad Mk III Combat Axe
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Penetration
[80/80]%
First Target
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Brutal Momentum

Brutal Momentum

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Headtaker

Headtaker

+5% Strength for 3.5s on Hit. Stacks 5 times.

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Darktide item card top
Zarona Mk VI Combat Shotgun
Transcendant
Zarona Mk VI Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+4-10% Revive Speed (Ally)
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Talent Tree

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Patch Depths of the Damned Live

Description

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An aggressive build capable of taking on all enemies in melee, including Crushers and bosses. You can take Shock Mines as your blitz if you want extreme safety, but I find myself not needing them often and wasting the recharge from Lone Wolf. True Grit already provides a margin of safety; Break the Line and grenades are both good CC, and the latter offers limited horde-clear. This build would benefit from the damage resistance of Forceful, but even with recharging grenades, waiting on Break the Line can get painful without some form of cooldown reduction. You can take the Shotpistol and Riot Shield if you're worried about getting caught out of position, but I like running a Combat Shotgun for the combination of range and horde-clear. The important thing is being able to reliably pop Snipers and Gunners at range, so I wouldn't recommend Mk III of the Exterminator Shotgun.

1 week ago