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Shotgun/Plasma Vet (no reload) - work in progress
Horde-Clear
Anti-Boss
Melee
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 Shotgun/Plasma Vet (no reload) - work in progress
 Veteran Build - Warhammer 40k: Darktide 

 Shotgun/Plasma Vet (no reload) - work in progress
 Veteran Build - Warhammer 40k: Darktide 

By AlFerox

Class

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Weapons

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Lawbringer Mk IIb Power Falchion
Transcendant
Lawbringer Mk IIb Power Falchion
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Power Output
[76/80]%
Finesse
[76/80]%
Heat Management
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Heatsink

Heatsink

Weakspot Kills and Critical Strike Kills reduces Heat by +10% over 3s.

Wrath

Wrath

40% Cleave on Hit. Stacks 5 times.

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Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[76/80]%
Reload Speed
[76/80]%
Range
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Carapace Armoured Enemies)
Deathspitter

Deathspitter

+6.5% Strength for 5s on Close Range Kill.

Flechette

Flechette

6 Bleed Stacks on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Description

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Instead of hunting ammo and sharing useless 1% every 5 seconds we go for damage and fill our magazine with "always prepared".

We farm 10 melee kills, switch to refill our magazine and activate ranged specialist. We kill >= 1 mob with ranged and our melee specialist is active again.  One melee kill is enough for one round in every gun.

1 hour ago