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Lantern
Shotgun/Plasma Vet (no reload) - work in progress
Horde-Clear
Anti-Boss
Melee
+1 more
 Shotgun/Plasma Vet (no reload) - work in progress
 Veteran Build - Warhammer 40k: Darktide 

 Shotgun/Plasma Vet (no reload) - work in progress
 Veteran Build - Warhammer 40k: Darktide 

By AlFerox

Class

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Weapons

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Darktide item card top
Lawbringer Mk IIb Power Falchion
Transcendant
Lawbringer Mk IIb Power Falchion
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Power Output
[76/80]%
Finesse
[76/80]%
Heat Management
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Heatsink

Heatsink

Weakspot Kills and Critical Strike Kills reduces Heat by +10% over 3s.

Wrath

Wrath

40% Cleave on Hit. Stacks 5 times.

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Darktide item card top
Crucis Mk XI Double-Barrelled Shotgun
Transcendant
Crucis Mk XI Double-Barrelled Shotgun
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Stopping Power
[76/80]%
Reload Speed
[76/80]%
Range
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Carapace Armoured Enemies)
Deathspitter

Deathspitter

+6.5% Strength for 5s on Close Range Kill.

Flechette

Flechette

6 Bleed Stacks on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
6-15% Sprint Efficiency
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Veteran Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Instead of hunting ammo and sharing useless 1% every 5 seconds we go for damage and fill our magazine with "always prepared".

We farm 10 melee kills, switch to refill our magazine and activate ranged specialist. We kill >= 1 mob with ranged and our melee specialist is active again.  One melee kill is enough for one round in every gun.

1 month ago