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The Kriegsmen
Anti-Special
Anti-Elite
Anti-Boss
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 The Kriegsmen
 Veteran Build - Warhammer 40k: Darktide 

 The Kriegsmen
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Munitorum Mk I Sapper Shovel
Transcendant
Munitorum Mk I Sapper Shovel
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
4-10% Melee Weak Spot Damage
1-2 Stamina
Take a Swing

Take a Swing

+60% Weak Spot Damage for 3 seconds on Pushing Enemies.

Decimator

Decimator

Continuously chaining more than 2 attacks gives +5% Power. Stacks 10 times.

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Lucius MK IIIa Helbore Lasgun
Transcendant
Lucius MK IIIa Helbore Lasgun
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Charge Rate
[80/80]%
Ammo
[60/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
4-10% Ranged Critical Hit Damage
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Armourbane

Armourbane

Adds 8-12 stacks of 2.5% Brittleness to hit enemies, based on charge level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Patch Skitarii Class Live

Description

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This is the Kriegsmen build I have been using for years. It's meant to be then elite,  and specialist, killer. While doing massive amounts of damage to bosses. The goal of the build is to get as much critical weak spot hits with the hellbore. AndAnd picking off as many elites and specialists, while in executioner stance, this ideally gives your team the ability to constantly be pushing up, and not having to worry about gunner fire.

There are things that you can absolutely change about this, like, for example, if you want to use A different markmark Hellbore, or Krak grenades. Other things that you could change is instead of using "The Bigger they Are ..." you could use "Counter-Fire". Finally, the last probable change that's worth making instead of going all in on the keystone modifiers, you can pick up more support based skills such as, "Field Improvisation", "Covering Fire", you could also definitely pick up "Long Shot", if you feel like it's something you wanna have in the build for a thematic or extra damge purpurpose.

1 hour ago