Measure of the Impact and Stagger inflicted on enemies.
Stability
[80/80]%
Sway:
23.48
[52.33 | 16.26]
Spread:
26.89
[30.82 | 25.9]
Moving Recoil:
0.43
[1.11 | 0.27]
Recoil:
0.44
[1.29 | 0.22]
Moving Recoil:
2.95
[5.59 | 2.3]
Recoil:
2.21
[4.76 | 1.57]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.37
[1.05 | 1.45]
Damage vs Unarmoured (Far):
0.67
[0.49 | 0.71]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
Damage:
99
[75 | 105]
How much damage the weapon inflicts.
Mobility
[80/80]%
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Limit:
2.8
[2 | 3]
Dodge Speed:
1.13
[1.05 | 1.15]
Moving Spread:
32.94
[35.36 | 32.33]
Sprint Speed:
0.6
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Dumdum
+6% Close Range damage on Repeated Hit. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+2-5% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
Talent Tree
Patch
Depths of the Damned
Live
Darktide Missions Played with this Skitarii Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Its carapace DPS is heavily reliant on the crumbs of rending offered by Foe-Render Creed and Capacitory Limit Override, whilst Piercing Sight acts as a consistent source of crits. Redline Capacitors can be tricky to work around with Advanced Combat Doctrines, but there is a trick to jump-starting your Redline stacks: At the start of a mission you can briefly activate A.C.D, let it fill to 5 chrages, and then activate it again. This will quickly give you the 3 stacks needed for Capacitory Limit Override.