Increases the Weapon's Stagger, Impact and Suppression.
Stopping Power
[80/80]%
Damage vs Flak Armoured (Near):
0.84
[0.5 | 0.93]
Damage vs Flak Armoured (Far):
0.73
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.01
[0.01 | 0.01]
Damage vs Carapace Armoured (Far):
0.01
[0.01 | 0.01]
Damage vs Unyielding (Near):
0.84
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.73
[0.42 | 0.81]
Damage vs Maniacs (Near):
0.84
[0.5 | 0.93]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Measure of the Impact and Stagger inflicted on enemies.
Damage
[80/80]%
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Unarmoured (Far):
0.88
[0.66 | 0.94]
Damage vs Infested (Near):
1.37
[1.05 | 1.45]
Damage vs Infested (Far):
0.88
[0.66 | 0.94]
Damage:
122.5
[102.5 | 127.5]
How much damage the weapon inflicts.
Mobility
[60/80]%
Dodge Distance:
0.93
[0.89 | 0.96]
Dodge Limit:
2.6
[2 | 3]
Dodge Speed:
1.11
[1.05 | 1.15]
Sprint Speed:
0.4
[-0.2 | 0.8]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Speedload
+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
Talent Tree
Patch
Depths of the Damned
Live
Stimm Lab
Patch
Depths of the Damned
Live
Darktide Missions Played with this Hive Scum Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
just a fun gun build for scum :3 if you are willing to go behind enemies Ruthless Backstab becomes a way better option than Uncanny Strike for the Improvised Mk I Shivs Slippery Customer can also be flexed for Sticky Hands for better stability, Calling for a Time Out for tdr on reloading, or for Precision Violence for some melee toughness regen Ammo Jack can also be worth flexing for another point if you dont want the little extra clip ammo on the stim, im running the Kalma I for just a lil quicker active, but you can absolutely sacrifice that if you want the stim to come back quicker. i will be testing this build to optimize it further, so take it all with some grain of salt and change it around for your play style all you want