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 Hotfix #64 (1.7.2) - Patch Notes 
 Warhammer 40k: Darktide 

 Hotfix #64 (1.7.2) - Patch Notes 
 Warhammer 40k: Darktide 

Published: April 1st 2025

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Hey Everyone,

Hotfix #64 (1.7.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.

General Fixes

  • Fixed instances of small amounts of analogue stick movement taking control over mouse and keyboard.
  • Fixed implementation of dead zone threshold on the right gamepad stick.

Dev Note (added 2 April): To get the exact same behaviour as pre-Nightmares & Visions patch, playres can set the dead zone threshold to 0.24. This will mirror the dead zone with how it felt at 0 before.

  • Fix for a crash that may occur while presenting the Havoc information at the end of the mission screen.
  • Fixed a bug where Assail Shards were not visible when spectating another player.
  • Fixed an issue where aimed Assail shards lost their target after throwing them.
  • Available Mastery points are now evaluated against the total amount of points needed to acquire all blessings. The player may still hold more points than needed, but the UI will not acknowledge it and show 0 as the value for the available remaining points in those cases.
  • Fixed issue where the equipped weapon was not the first one being selected when opening the weapon selection in the inventory or crafting.
  • Fixed Surety of Arms talent giving peril when reloading above the threshold.
  • Fixed a bug where Warp Unbound would not prevent players from overloading at the end of Scrier’s Gaze.

Mortis Trial Fixes and Tweaks

  • Pacing and difficulty for Mortis Trials - Tweaked enemy compositions to slightly increase difficulty.
    • Increased the amount of minions spawned for waves 7/8/9/10/11/12 to make the waves feel more dense.
    • Added more minion types for wave 12, increasing the difficulty slightly according to the player power spike.
    • Decreasing timer for all waves. It shortened the pacing overall, making waves faster and more intense.

Dev Note: Please let us know how it feels after these changes and we’ll continue to monitor feedback.

  • Fixed a potential crash that could occur during scanning objectives in Mortis Trial.
  • The UI for the Mortis trials now behaves as expected if a player joins mid-session.
  • Fixed an issue where the wrong objective text was shown during scanning events in Mortis Trial.
  • The “Hold Your Ground” objective in Mortis Trials now shows the objective marker towards the area if you are outside of it, regardless of other players already being inside.
  • Fixed minor Level Art bugs.
  • Awarded Trinkets now display as expected in the notification panels.
  • The Mortis receiver machine in the lobby was lit up by default, but it has been fixed so that it only lights up after receiving the Mortis relic.
  • Changed out Sefonis’ pictures on the cogitators in the lobby as well as in the posters on the levels.
  • Fixed issue where players would no longer receive buffs if they were dead and were supposed to select a buff in the Mortis trials.
  • Fixed a place in Mortis Trial where players could not get attacked by melee enemies.
  • Fixed a bug where players died while teleporting while bringing back the Relic, which would cause the server to crash.

Cosmetic Fixes

  • Fixed a black patch on the right arm of the Zealot “Vostroyan Flak Coat with Chainmail” upperbody cosmetic.
  • Fixed instances where part of the characters face would appear missing while wearing the following Ogryn headgear cosmetics.
    • Vostroyan Hat with a Chainmail Hood (Tundra Soil, XXXXL)
    • Vostroyan Hat with a Chainmail Hood (Rust Patches, XXXXL)
    • Vostroyan Chainmail Hood (XXXXL)
  • Amended the “Obtain From” text on the “The World’s A Stage…” cosmetic insignia to now show the relevant event.
  • Amended the “Obtain From” text on the “Plasma Canister” weapon trinket to show the correct source of the item.

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