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 Hotfix #71 (1.8.3) - Patch Notes 
 Warhammer 40k: Darktide 

 Hotfix #71 (1.8.3) - Patch Notes 
 Warhammer 40k: Darktide 

Published: July 7th 2025

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Hey Everyone,

Hotfix #71 (1.8.3) is currently rolling out across our platforms. In the meantime, you can read the notes below.

To stay consistent with how Arbites cosmetics have been presented to players, we’ve deployed a fix for an issue introduced with Hotfix #70 where precinct decals were incorrectly appearing on them. With Hotfix #71 the intended decal behavior will be the following:

  • All progression gear upper bodies will display the selected precinct number. The upper body of the deluxe edition will remain unchanged.
  • The cape in the Deluxe edition of the Arbites DLC will not display a precinct number.
  • Earnable in-game cosmetics that include capes will not show a precinct number on capes.
  • The Arbitrator Revelatum Plate with Covert Ops Coat (Lucis) in the Commodore’s Vestures will not display the precinct number on the right shoulder anymore - to stay consistent with how the cosmetic was presented to players.

General Fixes

  • Upgraded to the latest version of FSR (3.1.4).
  • Fixed an issue where Basic Training rewards preview images were displayed in an incorrect size.
  • Fixed an issue where backstory choices were randomized at the start of an operation in the Barber-Chirurgeon instead of using the player saved backstory.
  • Fixed an issue with the ‘Chained Deathblow’ Turtolsky Heavy Sword blessing where the critical chance bonus would not scale correctly on all tiers.
  • Additional fixes for a crash that could occur when Auspex devices started playing sounds the same time as the player wielded a weapon.
  • Fixed an issue that was causing the server to crash when players would step in specific locations in several missions.
  • Fixed an issue where excessive dismemberment was triggered by several attacks

Cosmetic & Animation Fixes

  • Fix for the Veteran “Regimental Beret” headgear cosmetic causing part of hairline to be hidden.
  • Fixed an issue where some headgear cosmetics would cause the hairline of the characters to break.

Arbites Fixes & Tweaks

General Fixes & Tweaks

  • Lowered requirements for some Arbites Penances:
    • ‘Justice Dispensed’ from 3500 to 750
    • ‘Arbites Gunner’ from 3500 to 2000
    • ‘Castigator’s Arrest’ from 3500 to 2000
  • Fixed an issue where sound was not playing correctly when the Nuncio Aquila ability expired.
  • Fixed an issue where some enemies were getting deformed when pounced on by the Cyber-Mastiff.
  • Smoke-emitting VFX are now enabled again for Cyber-Mastiff cosmetics displaying said effects.
  • Fixed an issue where ‘Remote Detonation’ could trigger Ranged Attack bonuses (e.g. the ‘Puncture’ weapon blessing).
  • Fixed an issue where blood effects were not being applied on the Shock Maul and Suppression Shield head.
  • Fixed an issue where ‘Prosecution Blow’ didn’t apply correctly.
  • Fixed an issue where the ‘Pinpointing Target’ blessing would not trigger on the Shotpistol and Riot Shield.
  • Inspiring Recitation now correctly applies the intended 30% damage reduction, as stated in its description.
  • Fixed ‘Castigator’s Stance’ not replenishing Toughness on activation while standing on fire surfaces.
  • Fixed an issue where players couldn’t tag enemies in certain cases while using the double tag setting.
  • Fixed an issue where enemies tagged with ‘Execution Order’ would stay tagged even when not relevant to the mission anymore.

DarktideHeader We’ll see you on the Mourningstar.

– The Darktide Team

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