Hey Everyone,
Hotfix #78 (1.9.2) is currently rolling out across our platforms. In the meantime, you can read the notes below.
Features & Tweaks
- Scab Plasma Gunner
- Improved visuals: the Plasma Gunner’s weapon will be slightly lit at all times.
- Aim duration increased from 0.5 → 0.75
- Shoot cooldown increased from 1.5 → 2.4
- Reduced power from 650 → 550
- Reduced base HP 950 → 900
- Limited spawn amount per difficulty.
- Removed wall penetration.
- Increased damage against fellow enemies.
- Dev Note: We’re aware of the feedback surrounding the Audio / Visual cues for the Plasma Gunner and are working on a solution.
- Ogryn Power Maul
- Removed chain time to Block from Light 3 and Light 4 attacks.
General Fixes
- Pacing - Fixed an issue where coordinated strikes had a 90% chance to occur instead of the normal 30%.
- This issue only affected Damnation and Auric level difficulties.
- Fixed an issue where the ammo value in the magazine and in reserve of secondary weapons would be incorrect and/or receive incorrect scaling from the Ammo stat.
- Fixed an issue that led to a significantly incorrect stagger calculation for staggered enemies in certain situations.
- Fixed an issue where post-combat bonding conversations would not occur as often as intended.
- Fixed an issue where subtitles would not display during the opening cinematic.
- Fixed the difficulty requirement not working for ‘No Provisions’ penance.
- The description of the penance was also updated to more accurately reflect the requirements.
- Fixed an issue where the Vigilant Autogun was listed twice in Brunt’s Armoury for Zealot players.
- Fixed an issue where the Plasma Annihilator frame had a wrong unlock requirements text.
- Fixed an issue where it wasn’t possible to scroll through the talent tree with a mouse.
- Fixed an issue where ‘Charged Strike’'s electrocution DoT damage did not trigger ‘Malefic Momentum’.
- Fixed an issue where the player would lose the highlight on the selected character when moving through the characters in the selection screen.
- Crashes
- Fixed a server crash which could happen when intense combat or multiple explosions were happening.
- Fixed a crash that could occur by opening the Campaign Playlist before the mission terminal had fully loaded.
- Fixed a crash that could happen if opening up the Cosmetics menu for Weapons and pressing multiple inputs at the same time.
- Fixed multiple crashes related to Rotten Armour enemies.
- Fixed a crash that could happen when removing the Keystone effects of Veteran ‘Sniper Focus’.
- Fixed a crash related to using the Inspect action in the Weapon Cosmetics menu on a standard weapon appearance.
- Cosmetics
- Fixed an issue where the tone on certain hair/fur colours had incorrectly changed.
- Fixed some clipping issues with the head tube on the Zealot “Void-Farer’s Hood” headgear cosmetic.
- Mission Board
- Fixed an issue where campaign mission debrief cinematics could play while pressing certain parts of the difficulty selector.
- Fixed an issue where the background of the Campaign Playlist would be fully opaque once some campaign missions had been completed.
- Fixed an issue where the Campaign Playlist could not be navigated using the appropriate inputs on a controller.
- Fixed an issue where debriefs cinematics the player hasn’t yet unlocked could be viewed if triggering them with a controller.
Known Issues
- There is a rare crash occurring when trying to equip items to a character. It is affecting players with old loadout preset data.
- As a workaround we recommend creating a new preset, this should fix the problem. When we deploy a fix to this bug, some players might lose their preset - not their character, just the build preset.
![]()
We’ll see you on the Mourningstar.
– The Darktide Team
76 posts - 48 participants