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 Branx Mk III Arc Maul 
 Warhammer 40k: Darktide 

 Branx Mk III Arc Maul 
 Warhammer 40k: Darktide 

Enemies struck by this heavy lightning rod convulse as energy courses through them.

Classes

Skitarii
Level 1

Specialization

Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.

Arc

The weapon creates Arc lightning strikes that jump between Electrocuted enemies. Additional damage against Electrocuted enemies.

Stats

Arc Efficiency

  • Damage vs First Target: [162.5 - 260]
  • Angle: [0.44 - 0.87]
  • Range: [3 - 7.5]

Crowd Control

Increases a weapon's Stagger, Impact and Cleave.

  • Stagger vs First Target: [15.5 - 22.5]
  • Cleave Damage Distribution: [3.75 - 5.25]
  • Cleave Stagger Distribution: [3.75 - 5.25]
  • Stagger vs First Target: [9 - 13]
  • Cleave Damage Distribution: [9.5 - 11.5]
  • Cleave Stagger Distribution: [9.5 - 11.5]

Damage

How much damage the weapon inflicts.

  • Damage vs First Target: [237.5 - 332.5]
  • Damage vs First Target: [111.25 - 153.75]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Dodge Distance: [0.95 - 1.05]
  • Dodge Limit: [3 - 5]
  • Sprint Speed: [-0.45 - 0.45]

Penetration

Weapon's effectiveness against Armoured enemies.

  • Damage vs Flak Armoured: [0.66 - 1.18]
  • Damage vs Carapace Armoured: [0.5 - 0.93]
  • Damage vs Flak Armoured: [0.58 - 1.05]
  • Damage vs Carapace Armoured: [0.2 - 0.41]

Actions

Primary Action
Relentless

Relentless

Wide attack that staggers many enemies at once.

Secondary Action
Strikedown

Strikedown

A powerful attack targeting one enemy.

Special Action
Activate

Activate

While the Special is inactive, the weapon accumulates Arc charges over time. Additional charge is granted by hitting enemies. When at least one charge is stored, the weapon can be activated through the Special action, empowering subsequent attacks. While the weapon is empowered, hitting an enemy with an attack will consume an Arc charge and trigger an Arc lightning discharge.

Damage Tables

Available Blessings

All or Nothing

All or Nothing

Up to +40% Strength, as Stamina depletes.

Confident Strike

Confident Strike

+7% toughness on Chained Hit.

Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +12 jump angle and +2 jump distance, and can jump 2 additional times.

Execution

Execution

+20% Damage Bonus vs Staggered enemies.

Hammerblow

Hammerblow

+25% Impact for 3.5s on Hit. Stacks 5 times.

Lightning Reflexes

Lightning Reflexes

Perfect Block Stuns the attacker, and grant you +25% Melee Strength for 5s. Cooldown 5s.

Overwhelming Force

Overwhelming Force

Staggering an Elite or Specialist Enemy has a 25% Chance to Stun the Enemy. Cooldown 3.5s.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Voltagheist Overload

Voltagheist Overload

12.5% chance to Instakill Human-sized enemies hit by Arc lightning. Note that potential other triggers will not be activated on Instakill.