Warhammer 40k: Darktide
Branx Mk IV Arc Rifle
Warhammer 40k: Darktide
The weaponsmiths of Branx Minor have modified the standard layout of the Arc Rifle, eschewing the bulky backpack feed for a replaceable charging engine. What this iteration sacrifices in ammo capacity is offset by increased manoeuvrability. This is greatly prized by the elite Skitarii Alpha Primus.
Classes
Specialization
High Damage
A high-powered weapon with greatly improved damage output.
Arc
The weapon creates Arc lightning strikes that jump between Electrocuted enemies. Additional damage against Electrocuted enemies.
Stats
Ammo
Weapon's Ammo capacity.
- Magazine Size: [33 - 42]
- Ammo Reserve: [140 - 180]
Arc Efficiency
- Damage vs First Target: [50 - 80]
- Angle: [0.44 - 1.22]
- Range: [2 - 5.5]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.49 - 0.71]
- Damage vs Unarmoured (Far): [0.4 - 0.6]
- Damage vs Infested (Near): [0.4 - 0.6]
- Damage vs Infested (Far): [0.32 - 0.48]
- Damage: [420 - 520]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Dodge Distance: [0.68 - 0.73]
- Sprint Speed: [-0.56 - 0.16]
Reload Speed
Measure of the time it takes to Reload.
- Attack Speed: [1 - 1.29]
Actions
Hip Fire • Fully automatic
Shooting swiftly at the expense of some accuracy.
Braced • Fully automatic
Weapon can be braced to increase accuracy and stability.
Bash
Use the firearm to attack your enemy in close combat.
Damage Tables
Available Blessings
Blaze Away
+3% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Charmed Reload
1 bullets loaded from Reserve on Critical Hit.
Dumdum
+4% Close Range damage on Repeated Hit. Stacks 5 times.
Enhanced Voltaic Arcs
Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Overwhelming Fire
+4% Strength for every 4 Single Target Hits. Lasts 2s and Stacks 5 times.
Roaring Advance
-25% Movement Speed Reduction for every 5% of magazine spent during continuous fire. Stacks 5 times.