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 Branx Mk IV Arc Rifle 
 Warhammer 40k: Darktide 

 Branx Mk IV Arc Rifle 
 Warhammer 40k: Darktide 

The weaponsmiths of Branx Minor have modified the standard layout of the Arc Rifle, eschewing the bulky backpack feed for a replaceable charging engine. What this iteration sacrifices in ammo capacity is offset by increased manoeuvrability. This is greatly prized by the elite Skitarii Alpha Primus.

Classes

Skitarii
Level 7

Specialization

High Damage

A high-powered weapon with greatly improved damage output.

Arc

The weapon creates Arc lightning strikes that jump between Electrocuted enemies. Additional damage against Electrocuted enemies.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [33 - 42]
  • Ammo Reserve: [140 - 180]

Arc Efficiency

  • Damage vs First Target: [50 - 80]
  • Angle: [0.44 - 1.22]
  • Range: [2 - 5.5]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.49 - 0.71]
  • Damage vs Unarmoured (Far): [0.4 - 0.6]
  • Damage vs Infested (Near): [0.4 - 0.6]
  • Damage vs Infested (Far): [0.32 - 0.48]
  • Damage: [420 - 520]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Dodge Distance: [0.68 - 0.73]
  • Sprint Speed: [-0.56 - 0.16]

Reload Speed

Measure of the time it takes to Reload.

  • Attack Speed: [1 - 1.29]

Actions

Primary Action
Hip Fire • Fully automatic Hip Fire • Fully automatic

Hip Fire • Fully automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Braced • Fully automatic Braced • Fully automatic

Braced • Fully automatic

Weapon can be braced to increase accuracy and stability.

Special Action
Bash

Bash

Use the firearm to attack your enemy in close combat.

Damage Tables

Available Blessings

Blaze Away

Blaze Away

+3% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Charmed Reload

Charmed Reload

1 bullets loaded from Reserve on Critical Hit.

Dumdum

Dumdum

+4% Close Range damage on Repeated Hit. Stacks 5 times.

Enhanced Voltaic Arcs

Enhanced Voltaic Arcs

Arc lightning gains +10 jump angle and +1 jump distance, and can jump 1 additional times.

Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Overwhelming Fire

Overwhelming Fire

+4% Strength for every 4 Single Target Hits. Lasts 2s and Stacks 5 times.

Roaring Advance

Roaring Advance

-25% Movement Speed Reduction for every 5% of magazine spent during continuous fire. Stacks 5 times.