Warhammer 40k: Darktide
Branx MkVIII Dual Stub Pistols
Warhammer 40k: Darktide
What's better than one gun? That's right, two guns at the same time!
Classes
Specialization
High Damage
A high-powered weapon with greatly improved damage output.
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Stats
Collateral
Increases the Weapon's Stagger, Impact and Suppression.
- Stagger vs Flak Armoured: [0.42 - 0.81]
- Stagger vs Flak Armoured: [0.34 - 0.68]
- Stagger vs Carapace Armoured: [0.03 - 0.07]
- Stagger vs Carapace Armoured: [0.03 - 0.07]
- Stagger vs Unyielding: [0.5 - 0.93]
- Stagger vs Unyielding: [0.42 - 0.81]
- Stagger vs Maniacs: [0.58 - 1.05]
- Stagger vs Maniacs: [0.5 - 0.93]
- Suppression: [0.6 - 1.45]
- Area Suppression on Kill: [1.1 - 1.95]
- Area Suppression on Kill Radius: [3.2 - 4.9]
- Weapon Stagger: [3.3 - 5.85]
- Accumulative Stagger: [1.05 - 1.48]
Critical Bonus
Chance of landing a Critical Hit and how much damage it will do.
- Critical Damage vs Unarmoured: [0 - 0.25]
- Critical Damage vs Flak Armoured: [0 - 0.25]
- Critical Damage vs Unyielding: [0 - 0.25]
- Critical Damage vs Maniac: [0 - 0.25]
- Critical Damage vs Carapace Armoured: [0 - 0.2]
- Critical Damage vs Infested: [0 - 0.25]
- Melee Critical Chance: [0.01 - 0.06]
Damage
How much damage the weapon inflicts.
- Damage: [237 - 318]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Sprint Speed: [-0.2 - 0.8]
- Dodge Distance: [0.89 - 0.96]
- Dodge Limit: [2 - 3]
- Dodge Speed: [1.05 - 1.15]
Penetration
Weapon's effectiveness against Armoured enemies.
- Damage vs Flak Armoured (Near): [0.5 - 0.93]
- Damage vs Flak Armoured (Far): [0.42 - 0.81]
- Damage vs Carapace Armoured (Near): [0.01 - 0.01]
- Damage vs Carapace Armoured (Far): [0.01 - 0.01]
- Damage vs Unyielding (Near): [0.5 - 0.93]
- Damage vs Unyielding (Far): [0.42 - 0.81]
Actions
Hip Fire • Semi-automatic
Shooting swiftly at the expense of some accuracy.
Braced • Semi-automatic
Weapon can be braced to increase accuracy and stability.
Trickster
A deft pistol-flourish which empowers the follow-up chained shot.
Damage Tables
Available Blessings
Born in Blood
+6% Toughness on Close Range Kill.
Crucian Roulette
+2% Critical Chance for each expended round in your weapon (resets on reload).
Desperado
+20% Critical Chance for 6s on successful Dodge.
Hit & Run
Immune to Ranged Attacks for 1s on Close Range Kill.
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Powderburn
+20% Damage against Suppressed Enemies, +40% Suppression and -40% Recoil on Close Range Kill.
Raking Fire
+40% Damage when shooting Enemies in the back.
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.
Speedload
+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.
Sustained Fire
+20% Damage on Second, Third and Fourth shots in a Salvo.
Terrifying Barrage
Suppress Enemies within 8m Radius on Close Range Kill.
Available Perks
Frequently Asked Questions
At which level does the Branx MkVIII Dual Stub Pistols unlock for the Hive Scum in Darktide?
The Branx MkVIII Dual Stub Pistols unlocks for the Hive Scum at level 10.