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 Exaction Mk VIII Exterminator Shotgun 
 Warhammer 40k: Darktide 

 Exaction Mk VIII Exterminator Shotgun 
 Warhammer 40k: Darktide 

Enhanced accuracy of this shotgun ensures that no matter how far away the heretic is, the arm of the Lex is longer.

Classes

Arbites
Level 1

Specialization

Close Combat

A weapon designed for close-quarter fighting.

High Damage

A high-powered weapon with greatly improved damage output.

Stats

Ammo

Weapon's Ammo capacity.

  • Ammo Reserve: [40 - 70]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Infested (Near): [0.66 - 0.94]
  • Damage: [791.25 - 1023.75]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.45 - 0.45]
  • Moving Spread: [45.96 - 42.57]
  • Dodge Distance: [0.75 - 0.85]
  • Dodge Limit: [4 - 5]

Stability

Affects Recoil, Spread and Sway after firing the Weapon.

  • Recoil: [46.05 - 22.67]
  • Moving Recoil: [34.04 - 21.65]
  • Recoil: [40.11 - 19.36]
  • Moving Recoil: [29.4 - 18.69]
  • Spread: [45.71 - 39.31]
  • Sway: [50.33 - 26.4]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.58 - 1.05]
  • Damage vs Flak Armoured (Far): [0.42 - 0.81]
  • Damage vs Carapace Armoured (Near): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Far): [0.27 - 0.54]
  • Damage vs Unyielding (Near): [0.74 - 1.3]
  • Damage vs Unyielding (Far): [0.58 - 1.05]
  • Damage vs Maniacs (Near): [0.58 - 1.05]
  • Damage vs Maniacs (Far): [0.42 - 0.81]
  • Weapon Stagger: [27.5 - 48.75]

Actions

Primary Action
Hip Fire • Shotgun Hip Fire • Shotgun

Hip Fire • Shotgun

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Shotgun Aim Down Sights • Shotgun

Aim Down Sights • Shotgun

Aim Down Sights for better targeting.

Special Action
Special Ammo

Special Ammo

Loads the weapon with one special shell that gives next shot Brittleness properties.

Damage Tables

Available Blessings

Born in Blood

Born in Blood

4.5-6% Toughness on Close Range Kill.

Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

Execution

Execution

5-20% Damage Bonus vs Staggered enemies.

Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

Powderburn

Powderburn

14-20% Damage against Suppressed Enemies, 28-40% Suppression and 28-40% Recoil on Close Range Kill.

Punishing Salvo

Punishing Salvo

35-50% Weakspot Damage on Second, Third and Fourth shots in a Salvo.

Scattershot

Scattershot

6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Speedload

Speedload

7-10% Reload Speed for 3 seconds after Close Kill. Stacks 5 times.

Sustained Fire

Sustained Fire

14-20% Damage on Second, Third and Fourth shots in a Salvo.

Available Perks

4-10% Ranged Critical Hit Damage
4-10% Ranged Damage (Groaners, Poxwalkers)
4-10% Ranged Damage (Specialists)
5-10% Reload Speed
10-25% Damage (Infested Enemies)
4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
5-20% Sprint Efficiency
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
1-2 Stamina (Weapon is Active)
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Elites)