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 Branx Mk CV Galvanic Rifle 
 Warhammer 40k: Darktide 

 Branx Mk CV Galvanic Rifle 
 Warhammer 40k: Darktide 

A marksman's choice, modelled after ancient Martian hunting rifles, but modified with the Adeptus Mechanicus' peculiar aptitude for devastation.

Classes

Skitarii
Level 1

Specialization

Versatile

Broadly effective against most Enemies, but not as efficient as a specialised Weapon against particular foes.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Stats

Ammo

Weapon's Ammo capacity.

  • Ammo Reserve: [40 - 80]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.75 - 1.05]
  • Damage vs Infested (Near): [0.57 - 0.83]
  • Damage vs Infested (Far): [0.49 - 0.71]
  • Damage: [592.5 - 697.5]

Finesse

Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.

  • Critical and Weakspot Power: [1.6 - 1.85]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Dodge Distance: [0.7 - 0.8]
  • Dodge Limit: [2 - 3]
  • Dodge Speed: [1.11 - 1.14]
  • Sprint Speed: [-0.45 - 0.45]
  • Moving Recoil: [134.32 - 87.62]
  • Moving Recoil: [24.82 - 16.19]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.58 - 1.05]
  • Damage vs Flak Armoured (Far): [0.5 - 0.93]
  • Damage vs Carapace Armoured (Near): [0.13 - 0.28]
  • Damage vs Carapace Armoured (Far): [0.06 - 0.14]
  • Damage vs Unyielding (Near): [0.34 - 0.68]
  • Damage vs Unyielding (Far): [0.27 - 0.54]
  • Damage vs Maniacs (Near): [0.5 - 0.93]
  • Damage vs Maniacs (Far): [0.42 - 0.81]
  • Weapon Stagger: [6.6 - 11.7]

Actions

Primary Action
Hip Fire • Semi-automatic Hip Fire • Semi-automatic

Hip Fire • Semi-automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Aim Down Sights • Semi-automatic Aim Down Sights • Semi-automatic

Aim Down Sights • Semi-automatic

Aim Down Sights for better targeting.

Special Action
Bash

Bash

Use the firearm to attack your enemy in close combat.

Damage Tables

Available Blessings

Between the Eyes

Between the Eyes

Gain Suppression Immunity for 3.6s on Weak Spot Hit.

Deadly Accurate

Deadly Accurate

+60% Critical Weak Spot Damage.

Ghost

Ghost

Immune to Ranged Attacks for 1.20s on Weak Spot Hit.

Gloryhunter

Gloryhunter

+16% Toughness on Elite Kill.

Headhunter

Headhunter

+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.

Hot-Shot

Hot-Shot

Weak Spot Hits gain 35% Cleave.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.

Opening Salvo

Opening Salvo

+20% Strength on Salvo's First shot.

Pinpointing target

Pinpointing target

+2.5% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

Trickshooter

Trickshooter

+6% Strength on Chained Weak Spot Hit (Any Target). Stacks 5 times.