Warhammer 40k: Darktide
Branx Mk CV Galvanic Rifle
Warhammer 40k: Darktide
A marksman's choice, modelled after ancient Martian hunting rifles, but modified with the Adeptus Mechanicus' peculiar aptitude for devastation.
Classes
Specialization
Versatile
Broadly effective against most Enemies, but not as efficient as a specialised Weapon against particular foes.
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Stats
Ammo
Weapon's Ammo capacity.
- Ammo Reserve: [40 - 80]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Unarmoured (Far): [0.75 - 1.05]
- Damage vs Infested (Near): [0.57 - 0.83]
- Damage vs Infested (Far): [0.49 - 0.71]
- Damage: [592.5 - 697.5]
Finesse
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
- Critical and Weakspot Power: [1.6 - 1.85]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Dodge Distance: [0.7 - 0.8]
- Dodge Limit: [2 - 3]
- Dodge Speed: [1.11 - 1.14]
- Sprint Speed: [-0.45 - 0.45]
- Moving Recoil: [134.32 - 87.62]
- Moving Recoil: [24.82 - 16.19]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.58 - 1.05]
- Damage vs Flak Armoured (Far): [0.5 - 0.93]
- Damage vs Carapace Armoured (Near): [0.13 - 0.28]
- Damage vs Carapace Armoured (Far): [0.06 - 0.14]
- Damage vs Unyielding (Near): [0.34 - 0.68]
- Damage vs Unyielding (Far): [0.27 - 0.54]
- Damage vs Maniacs (Near): [0.5 - 0.93]
- Damage vs Maniacs (Far): [0.42 - 0.81]
- Weapon Stagger: [6.6 - 11.7]
Actions
Hip Fire • Semi-automatic
Shooting swiftly at the expense of some accuracy.
Aim Down Sights • Semi-automatic
Aim Down Sights for better targeting.
Bash
Use the firearm to attack your enemy in close combat.
Damage Tables
Available Blessings
Between the Eyes
Gain Suppression Immunity for 3.6s on Weak Spot Hit.
Deadly Accurate
+60% Critical Weak Spot Damage.
Ghost
Immune to Ranged Attacks for 1.20s on Weak Spot Hit.
Gloryhunter
+16% Toughness on Elite Kill.
Headhunter
+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Hot-Shot
Weak Spot Hits gain 35% Cleave.
Man-Stopper
Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.
Opening Salvo
+20% Strength on Salvo's First shot.
Pinpointing target
+2.5% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
Trickshooter
+6% Strength on Chained Weak Spot Hit (Any Target). Stacks 5 times.