Warhammer 40k: Darktide
M35 Magnacore Mk III Plasma Gun
Warhammer 40k: Darktide
Plasma guns typically have two firing modes: a standard shot (half-charge) which vents excess heat after each discharge, and a risky overcharged shot with longer range and incredible stopping power.
Classes
Specialization
High Damage
A high-powered weapon with greatly improved damage output.
Charged Attack
This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted.
Stats
Ammo
Weapon's Ammo capacity.
- Magazine Size: [75 - 150]
- Ammo Reserve: [75 - 150]
Charge Rate
How fast the Charge Attack charges.
- Charge Speed: [1 - 0.5]
- Charge Speed: [2 - 1]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Unarmoured (Far): [0.84 - 1.17]
- Damage vs Infested (Near): [0.84 - 1.17]
- Damage vs Infested (Far): [0.84 - 1.17]
- Damage: [475 - 825]
Stopping Power
Measure of the Impact and Stagger inflicted on enemies.
- Damage vs Flak Armoured (Near): [0.74 - 1.3]
- Damage vs Flak Armoured (Far): [0.74 - 1.3]
- Damage vs Carapace Armoured (Near): [0.53 - 0.99]
- Damage vs Carapace Armoured (Far): [0.34 - 0.68]
- Damage vs Unyielding (Near): [1.13 - 1.92]
- Damage vs Unyielding (Far): [1.13 - 1.92]
- Damage vs Maniacs (Near): [0.93 - 1.61]
- Damage vs Maniacs (Far): [0.93 - 1.61]
- Weapon Stagger: [22 - 39]
Thermal Resistance
Use of this weapon generates Heat. The higher the Thermal Resistance value, the less Heat is generated with each attack.
- Heat Resistance: [0.3 - 0.15]
- Heat Resistance: [0.4 - 0.2]
Actions
Hip Fire • Projectile
Shooting swiftly at the expense of some accuracy.
Braced • Projectile
Charge the weapon for increased damage.
Vent Heat
Quickly decrease either the wielder's Peril or the weapon's Overcharge (as appropriate).
Damage Tables
Available Blessings
Blaze Away
+8% Strength for every shot fired during continuous fire. Stacks 5 times.
Focused Cooling
+60% Heat generation on Critical Hit.
Gets Hot!
Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.
Gloryhunter
+25% Toughness on Elite Kill.
Optimised Cooling
Increased Charge Speed scaling inversely with Heat Level.
Power Blast
Gain between 5% and 25% Crit Chance based on charge level when firing.
Rising Heat
Up to +20% Strength scaling with Heat Level.
Shattering Impact
Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Volatile
4%Charge Speed on low Overheat. Stacks up to 5 times.