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 M35 Magnacore Mk III Plasma Gun 
 Warhammer 40k: Darktide 

 M35 Magnacore Mk III Plasma Gun 
 Warhammer 40k: Darktide 

Plasma guns typically have two firing modes: a standard shot (half-charge) which vents excess heat after each discharge, and a risky overcharged shot with longer range and incredible stopping power.

Classes

Veteran
Level 16
Skitarii
Level 24

Specialization

High Damage

A high-powered weapon with greatly improved damage output.

Charged Attack

This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted.

Stats

Ammo

Weapon's Ammo capacity.

  • Magazine Size: [75 - 150]
  • Ammo Reserve: [75 - 150]

Charge Rate

How fast the Charge Attack charges.

  • Charge Speed: [1 - 0.5]
  • Charge Speed: [2 - 1]

Damage

How much damage the weapon inflicts.

  • Damage vs Unarmoured (Near): [0.84 - 1.17]
  • Damage vs Unarmoured (Far): [0.84 - 1.17]
  • Damage vs Infested (Near): [0.84 - 1.17]
  • Damage vs Infested (Far): [0.84 - 1.17]
  • Damage: [475 - 825]

Stopping Power

Measure of the Impact and Stagger inflicted on enemies.

  • Damage vs Flak Armoured (Near): [0.74 - 1.3]
  • Damage vs Flak Armoured (Far): [0.74 - 1.3]
  • Damage vs Carapace Armoured (Near): [0.53 - 0.99]
  • Damage vs Carapace Armoured (Far): [0.34 - 0.68]
  • Damage vs Unyielding (Near): [1.13 - 1.92]
  • Damage vs Unyielding (Far): [1.13 - 1.92]
  • Damage vs Maniacs (Near): [0.93 - 1.61]
  • Damage vs Maniacs (Far): [0.93 - 1.61]
  • Weapon Stagger: [22 - 39]

Thermal Resistance

Use of this weapon generates Heat. The higher the Thermal Resistance value, the less Heat is generated with each attack.

  • Heat Resistance: [0.3 - 0.15]
  • Heat Resistance: [0.4 - 0.2]

Actions

Primary Action
Hip Fire • Projectile Hip Fire • Projectile

Hip Fire • Projectile

Shooting swiftly at the expense of some accuracy.

Secondary Action
Braced • Projectile Braced • Projectile

Braced • Projectile

Charge the weapon for increased damage.

Special Action
Vent Heat

Vent Heat

Quickly decrease either the wielder's Peril or the weapon's Overcharge (as appropriate).

Damage Tables

Available Blessings

Blaze Away

Blaze Away

+8% Strength for every shot fired during continuous fire. Stacks 5 times.

Focused Cooling

Focused Cooling

+60% Heat generation on Critical Hit.

Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to +10%. Also increases critical ranged attacks damage by +10%.

Gloryhunter

Gloryhunter

+25% Toughness on Elite Kill.

Optimised Cooling

Optimised Cooling

Increased Charge Speed scaling inversely with Heat Level.

Power Blast

Power Blast

Gain between 5% and 25% Crit Chance based on charge level when firing.

Rising Heat

Rising Heat

Up to +20% Strength scaling with Heat Level.

Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Volatile

Volatile

4%Charge Speed on low Overheat. Stacks up to 5 times.