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 Branx Mk VI Shock Maul and Suppression Shield 
 Warhammer 40k: Darktide 

 Branx Mk VI Shock Maul and Suppression Shield 
 Warhammer 40k: Darktide 

A powerful combination. Devastating offense and an almost impenetrable defence.

Classes

Arbites
Level 5

Specialization

Crowd Control

Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.

Shock

Weapon that electrocutes and can stun enemies.

Stats

Crowd Control

Increases a weapon's Stagger, Impact and Cleave.

  • Stagger vs First Target: [11 - 17]
  • Cleave Damage Distribution: [1.25 - 1.75]
  • Cleave Stagger Distribution: [1.25 - 1.75]
  • Stagger vs First Target: [18.75 - 26.25]
  • Cleave Damage Distribution: [9.5 - 11.5]
  • Cleave Stagger Distribution: [9.5 - 11.5]

Damage

How much damage the weapon inflicts.

  • Damage vs First Target: [191.25 - 253.75]
  • Damage vs First Target: [191.25 - 273.75]

Defences

Affects Stamina efficiency, as well as the length and speed of dashes.

  • Sprint Cost: [2.25 - 1.75]
  • Push Cost: [1.5 - 0.5]
  • Dodge Distance: [0.8 - 0.9]
  • Dodge Limit: [3 - 4]

Penetration

Weapon's effectiveness against Armoured enemies.

  • Damage vs Flak Armoured: [0.74 - 1.07]
  • Damage vs Carapace Armoured: [0.42 - 0.74]
  • Damage vs Flak Armoured: [0.66 - 0.96]
  • Damage vs Carapace Armoured: [0.42 - 0.74]

Power Output

Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.

  • Range: [12.62 - 21.85]
  • Angle: [0.48 - 0.73]

Actions

Primary Action
Strikedown

Strikedown

A powerful attack targeting one enemy.

Secondary Action
Relentless

Relentless

Wide attack that staggers many enemies at once.

Special Action
Activate

Activate

Blocking attacks charges the shield's energy. Energy is also passively gained slowly over time. If enough energy is stored, the Special action consumes part of the energy and performs a high-power electrical flash, which stuns and suppresses enemies in a cone in front of the shield.

Damage Tables

Available Blessings

All or Nothing

All or Nothing

Up to 25-40% Strength, as Stamina depletes.

Confident Strike

Confident Strike

5-8% toughness on Chained Hit.

Counterattack

Counterattack

Gains 6-12% Attack Speed for 5 seconds on a Perfect Block. Can only occur once every 5-8 seconds.

Hammerblow

Hammerblow

19-25% Impact for 1.5s on Hit. Stacks 5 times.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

Last Guard

Last Guard

Block Breaks push Enemies, 15s cooldown. 15-30% Block Cost.

Lightning Reflexes

Lightning Reflexes

Timed Blocks Stun the attacker, and grant you 10-25% Melee Strength for 3s. Cooldown 3s.

Offensive Defence

Offensive Defence

Gain a stack for each stamina spent blocking. Your next melee attack gains 4-10% strength per stack and consumes one stack. Last 3.5s. Stacks 5 times.

Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

Available Perks

4-10% Melee Weak Spot Damage
4-10% Melee Damage (Elites)
4-10% Increased Melee Damage (Specialists)
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
5-20% Block Efficiency
5-20% Sprint Efficiency
1-2 Stamina
10-25% Damage (Infested Enemies)
10-25% Damage (Carapace Armoured Enemies)
4-10% Melee Critical Hit Damage
10-25% Damage (Unarmoured Enemies)
4-10% Melee Damage (Groaners, Poxwalkers)
10-25% Damage (Unyielding Enemies)
2-5% Melee Critical Hit Chance