Warhammer 40k: Darktide
Branx Mk XI Shock Maul and Suppression Shield
Warhammer 40k: Darktide
The Castigators of the Arbites continuously develop new and more excruciating methods for extracting information from their quarry. This late-mark shock maul is one such advancement.
Classes
Specialization
Crowd Control
Increased effectiveness versus enemy hordes, clearing or suppressing large numbers of foes at once.
Shock
Weapon that electrocutes and can stun enemies.
Stats
Crowd Control
Increases a weapon's Stagger, Impact and Cleave.
- Stagger vs First Target: [9 - 13]
- Cleave Damage Distribution: [9.5 - 11.5]
- Cleave Stagger Distribution: [9.5 - 11.5]
- Stagger vs First Target: [13.75 - 19.25]
- Cleave Damage Distribution: [9.5 - 11.5]
- Cleave Stagger Distribution: [9.5 - 11.5]
Damage
How much damage the weapon inflicts.
- Damage vs First Target: [130 - 170]
- Damage vs First Target: [163.75 - 251.25]
Defences
Affects Stamina efficiency, as well as the length and speed of dashes.
- Dodge Distance: [0.8 - 0.9]
- Dodge Limit: [2 - 3]
- Sprint Cost: [2.25 - 1.75]
- Push Cost: [1.5 - 0.5]
Penetration
Weapon's effectiveness against Armoured enemies.
- Damage vs Flak Armoured: [0.66 - 0.96]
- Damage vs Carapace Armoured: [0.42 - 0.74]
- Damage vs Flak Armoured: [0.66 - 0.96]
- Damage vs Carapace Armoured: [0.42 - 0.74]
Power Output
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
- Range: [12.62 - 21.85]
- Angle: [0.48 - 0.73]
Actions
Relentless
Wide attack that staggers many enemies at once.
Relentless
Wide attack that staggers many enemies at once.
Activate
Blocking attacks charges the shield's energy. Energy is also passively gained slowly over time. If enough energy is stored, the Special action consumes part of the energy and performs a high-power electrical flash, which stuns and suppresses enemies in a cone in front of the shield.
Damage Tables
Available Blessings
All or Nothing
Up to +8% Strength, as Stamina depletes.
Confident Strike
+8% toughness on Chained Hit.
Counterattack
Gains +12% Attack Speed for 5 seconds on a Perfect Block. Can only occur once every 5 seconds.
Hammerblow
+25% Impact for 3.5s on Hit. Stacks 5 times.
High Voltage
+25% Damage vs Electrocuted enemies.
Last Guard
Block Breaks push Enemies, 9s cooldown. -30% Block Cost.
Lightning Reflexes
Perfect Block Stuns the attacker, and grant you +25% Melee Strength for 3s. Cooldown 3s.
Offensive Defence
Gain a stack for each stamina spent blocking. Your next melee attack gains +10% strength per stack and consumes one stack. Last 3.5s. Stacks 5 times.
Opportunist
+25% Rending vs Staggered Enemies.
Available Perks
Frequently Asked Questions
At which level does the Branx Mk XI Shock Maul and Suppression Shield unlock for the Arbites in Darktide?
The Branx Mk XI Shock Maul and Suppression Shield unlocks for the Arbites at level 5.