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 Judgement Mk IV Subductor Shotpistol and Riot Shield 
 Warhammer 40k: Darktide 

 Judgement Mk IV Subductor Shotpistol and Riot Shield 
 Warhammer 40k: Darktide 

The scum of the dark tunnels of the underhive is treacherous, ambush can be waiting around every corner. A Riot Shield and a short Shotpistol are perfect for the tight, cramped halls where the Arbites often find themselves.

Classes

Arbites
Level 11

Specialization

High Damage

A high-powered weapon with greatly improved damage output.

Precise

Improved aim, rewarding careful selection of targets and ammo-efficient shots.

Stats

Critical Bonus

Chance of landing a Critical Hit and how much damage it will do.

  • Melee Critical Chance: [0.05 - 0.25]

Damage

How much damage the weapon inflicts.

  • Damage: [700 - 1000]

Mobility

Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.

  • Sprint Speed: [-0.56 - 0.16]
  • Dodge Distance: [0.8 - 0.9]
  • Dodge Limit: [3 - 4]

Penetration

Weapon's effectiveness against Armoured enemies.

  • Damage vs Flak Armoured (Near): [0.42 - 0.81]
  • Damage vs Flak Armoured (Far): [0.34 - 0.68]
  • Damage vs Carapace Armoured (Near): [0.06 - 0.14]
  • Damage vs Carapace Armoured (Far): [0.03 - 0.07]
  • Damage vs Unyielding (Near): [0.5 - 0.93]
  • Damage vs Unyielding (Far): [0.34 - 0.68]

Reload Speed

Measure of the time it takes to Reload.

  • Attack Speed: [1 - 1.29]

Actions

Primary Action
Hip Fire • Semi-automatic Hip Fire • Semi-automatic

Hip Fire • Semi-automatic

Shooting swiftly at the expense of some accuracy.

Secondary Action
Braced • Semi-automatic Braced • Semi-automatic

Braced • Semi-automatic

Weapon can be braced to Increase accuracy and stability.

Special Action
Bash

Bash

Use the firearm to attack your enemy in close combat.

Damage Tables

Available Blessings

Deathspitter

Deathspitter

5-6.5% Strength for 3.5s on Close Range Kill.

Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

Man-Stopper

Man-Stopper

Increased Cleave on Critical Hit and gain 10-25% Ranged Attack Stagger.

No Respite

No Respite

Up to 14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Pinpointing target

Pinpointing target

5-8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.

Run 'n' Gun

Run 'n' Gun

You can Hipfire with this weapon while Sprinting. 6-15% Close Damage while Sprinting. Also reduces weapon spread at all times by 30%.

Scattershot

Scattershot

6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

Speedload

Speedload

7-10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.

Available Perks

4-10% Ranged Critical Hit Damage
4-10% Ranged Damage (Groaners, Poxwalkers)
4-10% Ranged Damage (Specialists)
5-10% Reload Speed
10-25% Damage (Infested Enemies)
4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
5-20% Sprint Efficiency
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
1-2 Stamina (Weapon is Active)
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Elites)

Frequently Asked Questions

At which level does the Judgement Mk IV Subductor Shotpistol and Riot Shield unlock for the Arbites in Darktide?

The Judgement Mk IV Subductor Shotpistol and Riot Shield unlocks for the Arbites at level 11.