Warhammer 40k: Darktide
Judgement Mk IV Subductor Shotpistol and Riot Shield
Warhammer 40k: Darktide
The scum of the dark tunnels of the underhive is treacherous, ambush can be waiting around every corner. A Riot Shield and a short Shotpistol are perfect for the tight, cramped halls where the Arbites often find themselves.
Classes
Specialization
High Damage
A high-powered weapon with greatly improved damage output.
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
Stats
Critical Bonus
Chance of landing a Critical Hit and how much damage it will do.
- Melee Critical Chance: [0.05 - 0.25]
Damage
How much damage the weapon inflicts.
- Damage: [700 - 1000]
Mobility
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
- Sprint Speed: [-0.56 - 0.16]
- Dodge Distance: [0.8 - 0.9]
- Dodge Limit: [2 - 3]
Penetration
Weapon's effectiveness against Armoured enemies.
- Damage vs Flak Armoured (Near): [0.42 - 0.81]
- Damage vs Flak Armoured (Far): [0.34 - 0.68]
- Damage vs Carapace Armoured (Near): [0.06 - 0.14]
- Damage vs Carapace Armoured (Far): [0.03 - 0.07]
- Damage vs Unyielding (Near): [0.5 - 0.93]
- Damage vs Unyielding (Far): [0.34 - 0.68]
Reload Speed
Measure of the time it takes to Reload.
- Attack Speed: [1 - 1.29]
Actions
Hip Fire • Semi-automatic
Shooting swiftly at the expense of some accuracy.
Braced • Semi-automatic
Weapon can be braced to increase accuracy and stability.
Bash
Use the firearm to attack your enemy in close combat.
Damage Tables
Available Blessings
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Fire Frenzy
Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
High Voltage
+25% Damage vs Electrocuted enemies.
Man-Stopper
Increased Cleave on Critical Hit and gain +25% Ranged Attack Stagger.
No Respite
Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.
Pinpointing target
+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. +15% Close Damage while Sprinting. Also reduces weapon spread at all times by -30%.
Scattershot
+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Speedload
+10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.
Available Perks
Frequently Asked Questions
At which level does the Judgement Mk IV Subductor Shotpistol and Riot Shield unlock for the Arbites in Darktide?
The Judgement Mk IV Subductor Shotpistol and Riot Shield unlocks for the Arbites at level 11.