Table of Contents
Class
Weapons
Talent Tree
Description
Obviously theorycrafting until the game is released.
A balanced build where the melee weapon is used as much as possible to crowd control and kill simple hordes an the shotgun to kill hard targets.
Perks:
Lv 5 - best toughness recovery if you snipe elites fast.
Lv 10 - More ranged damage for the ranged class.
Lv 15 - Grenades to every teamate will make hordes easier and that's good because this is one of the 2 less capable classes when it comes to control and kill hordes.
Lv 20 - Transforms the class skill into a more flexible tool and allow for very positive ranged shootouts.
Lv 25 - Synergy with Demoliton Team. Free DOT damage for grenades.
Lv 30 - The class skill should not be wasted with shots that do low damage due to target armor. This allow the shotgun to be a more universal threat.