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Trauma for HI-STG Damnation
Bont 1 year ago
 Trauma for HI-STG Damnation
 Psyker Build - Warhammer 40k: Darktide 

 Trauma for HI-STG Damnation
 Psyker Build - Warhammer 40k: Darktide 

Crowd Control
Allrounder

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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10-25% Damage (Maniacs)
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Slaughterer

Slaughterer

5-8% Strength for 4.5s on Kill. Stacks 5 times.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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10-25% Damage (Unarmoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Warp Flurry

Warp Flurry

-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

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Talents

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Description

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This has gotten me through High Intensity+Shock Troop Gauntlet Damnation as MVP a few times now, so like Socrates to Aristotle imma pass this shit. Put the most important stuff in bold and italics.

 

Playstyle

 

DON'T NEED TO SPAM BB LIKE EVER

Boils down to staff spamming as much as possible no matter the situation (I mean that literally: use on hordes, peashooters, special waves, in melee, slug boss, etc). You're pretty much throwing down a vet grenade exactly where you want it. In general, spending ~1 second to stagger multiple specials/elites with your staff for easy cleanup or to just take pressure off the team is WAY more useful than spending however long it takes to bb or sword spec 1. 

 

Melee

 

Don't have to use Deimos by any means this is pretty much a staff build, I just prefer it. Slaughterer is necessary, second blessing is in your hands. Will say though, Deflector is 10 times more useless than anything else on all builds but maybe lightning and fire staff. If you're getting shot at then either kill them or run.

Warp Resist dump stat.

 

Staff

 

+% to unarmored/flak lets you 1 shot all peashooters without the need for peril/warp charge buildup. Again, second blessing up to you but try and avoid Run n' Gun, Sustained Fire, Transfer Peril, and (unfortunately) Surge, as they ONLY affect primary left click attack to my knowledge. 

Charge Rate=Damage>Radius=Quell>Resistance

 

Curios

 

Quicken makes ability cd less important but fr who gives a fuck. Are you really gonna make new curios for this?

 

Feats

 

Inner Tranquility is a super strong alternative; less damage for more cc/support. Unarmored mixed peashooter hordes are gonna fuckin blow without Warp Unleashed though trust me. The new Quicken is WAY too slept on, especially if you dislike micromanaging warp charges/manual bb spam. Also effectively changes your ult from just an oh shit button to an actually usable offensive tool.

You probably already know this but in case you didn't just figure this out 3 days ago like I did, max range on ult is exactly 30 meters, so wait till then to knock that dog off your vet.

1 year ago