1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
1-4 stacks of Brittleness on Energised Hit.
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
Hit and run is a neccesity for front lining braced or infantry auto guns, either main arm works, u just need hit and run so ur invincible if ur barrel stuff someone instead of melee killing. power swoard as sign arm cause i guess i need give an example of mine. not 30% pick up because not a grouped play style character, in fact u should be getting downed as much to maximize steroid shots from mr. doc in a wall. fun fact if u die they give u a half bag for free. again HIT and RUN makes this work, spam crouch slide for max speed and annoy your team mates with leeroy jenkins'ing the dreg gunners when ur team starts asking why both veterans are running anti elite and zealot larp trash. HF GG i love childrens video games, keeps me young forever, like pandoras box was never opened. shoot u can even run bioptic targeting for ur buddy veteran so he can see opps better as you ignore them and dance dance revolution with the blood of hereticsoh to maximize efficiency, use melee mostly unless needing to run into a room of enemies, then pull out rifle if specials are there, then also hitting f is what makes the game fun so do that but dont waste cool down on a panic reload when you have full toughness, you can easily beat the heck outta crap and abuse staged reloads. I do not suggest running power sword on this at all as its very heavy and has trash mobility which youll need if ur gonna be dash dancing all over Qanon literally hitler anti-vaccers, i prefer a devils claw cause the light swing has range and has as fast as dagger swing speed so its a force field of swipes honestly, also strong swing one shots medium sized units. okay love u by!