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Deimos Mk IV Blaze Force Sword & Equinox MK III Trauma Force Staff  (v2)

Deimos Mk IV Blaze Force Sword & Equinox MK III Trauma Force Staff (v2)
Build for Darktide

by Judge
Horde-Clear
Anti-Elite
Crowd Control

Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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+10-25% Damage (Maniacs)
-
Deflector

Deflector

This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by 22.5-30%.

Unstable Power

Unstable Power

Up to +14-20% Power, scaling with Peril.

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Equinox Mk III Trauma Force Staff
Transcendant
Equinox Mk III Trauma Force Staff
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+10-25% Damage (Infested Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Blazing Spirit

Blazing Spirit

Enemy gains +3 Stacks of Soulblaze on Critical Hit.

Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

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Curios

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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Guardian of the Hateful
Transcendant
Guardian of the Hateful
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Guardian of the Lost
Transcendant
Guardian of the Lost
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+1-3 Max Stamina

+1-3 Max Stamina

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Talents

Description

This build focuses on using the Equinox MK III Trauma Force Staff to deal with with Hordes.  In order to be effective with this build you must be familiar with the  Quell Cancel  mechanic and know how to use it effectively.  If you unfamiliar with this mechanic then you should look at the (v1) version of this build (search for it on this website).  This build should be played at high Peril for maximum effectiveness.  For elite enemies, using the Deimos Mk IV Blaze Force Sword and it's special attack can be effective, along with Heavy (2) attack.  (Light Attack (1) into the air or on enemy's weak-spot and then Heavy attack (2) for big damage).  With this set-up you can one-tap mutants with the Heavy (2) with enough Peril.  

 

9 months ago