Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.
19-25% Impact for 1.5s on Hit. Stacks 5 times.
Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times.
1-4 Burn Stack(s) on Critical Hit to a maximum of 3-12 Stack(s).
A powerful ranged build with tools to deal with multiple situations. The Helbore MK ! is a powerful weapon capable of quickly taking out any enemy and it is amplified by this build. Use your gun to take out any shooters and keep the ranged pressure off you team and prioritise ranged elites. the Helbore with onslaught will charge quick allowing you to quickly take out multiple enemies or do massive DPS to single targets that dont outright get one shot. Ranged mobs should all die with one shot to the chest while ranged elites will require a headshot, enemy ogryn will die quickly with reapers and bulwarks potentially being one shot during volley fire and crushers only taking a few headshots 4-5 fully charged depending on rolls. monstorsities will die very quickly during volley fire due to the extra damage and the likelihood off infernus stacks being built up on them. In tricky situations the shovel will offer some safety as it has high stagger and a high dodge count along with decent flak damage it will allow you to get out of danger quickly so that you may focus on your job and take out ranged enemies and specialist, Use volley fire to quickly take out your gun and avoid its slightly slow take out animation. Volley fire will highlight enemies through hordes and the helbore will be able to shoot through hordes to kill those enemies use this well and often, the toughness damage reduction given by volley fire and from scoring headshots mean you can enter this pose and as long as you are hitting your target you will do massive damage and stay fairly tanky while doing so easily able to face multiple shooters without taking damage. Your grenades should be used very often the ability to stagger any enemy is very helpful to keep yourself and your team safe and to open up shields they can be used in a pinch to save teammates and multiple should be used at a time to benefit from the bleed, you will regen them very quick so should always use them, thanks to demo team your ogryns and zealots will also regen their incredibly helpful grenades. If used right and you are taking out your priority targets you can very quickly kill and deal massive DPS vs bosses while remaining safe becoming an asset to your team with the shovels high defence and the utility of your regenerating grenades you have a tool for every situation and can kill anything quick. curios should be health to mitigate squishiness and chip or corruption damage toughness perks are great to capitalise on your larger toughness pool and stamina regen is very helpful to mitigate the Vets lower regen.