35-50% Cleave on Hit. Stacks 5 times.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
Increased Cleave on Critical Hit and gain 10-25% Ranged Attack Stagger.
6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
I use this one a lot and it's lots of fun. Tested several times on damnation, never went down or lost a wound. Pours out damage, contains plenty of quality of life changes, and provides ample toughness for self and members in coherency.
Shotgun in for long/close range. A lot of people don’t know that shotguns in this game work a lot more like real life shotguns as opposed to the horrible versions we usually get in games. Great against majority of specials, cuts through the hordes as well. Melee for when you don’t have time to reload or are out of ammo. Provided you have at least one Zealot or Ogryn, you shouldn’t need to be the front line, but things can go downhill quickly.The grenades save for monstrosites or bosses. Having so many absolutely shreds them, and with good teammates, even a beast of nurgle won’t last 30 seconds.
The only time I’ve lost a wound with this build was in malice, with a squad that was always splitting up, far from the objective, and had the situational awareness of Helen Keller.