2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
12.5-20% Critical Chance for 6s on successful Dodge.
Target receives up to 2-8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Force Greatsword (other force swords, or dueling swords... whatever tickles your fancy) I like the IV as it has the stab as heavy 2 (don't need to push attack to access it)Perks:
Blessings:
TraumaPerks:
AssailSpam the ever loving heck out of this to kill ranged elites and specials - you will have so much peril resistance you can blow through all your charges without issues murdering anything beyond reach of Trauma staff. This is also the best way to build up peril for more damage on warp rider.Telekine DomeDome + Sancutary on a 20~ second CD means you will likely be able to have one whenever you need one with a substantial amount of toughness regen.Warp SiphonThis will provide you with ult cooldown, damage and peril resistance allowing you to spam Assail and your Staff till all heretics are a viscous goo on the Hab floor.There are enough Elites, Specials, and mobs to get stacks from you don't have to worry about losing your stacks during hordes specially when you have Assail stacks ready.Inner Tranquility + Battle Meditation means you will essentially have infinite peril as long as you are killing any enemies with Trauma.A note on Sanctuary, Warp Battery and Mettle (and 15 toughness node) Sanctuary is nice, but can easily be replaced by Mettle as that will proc basically every other hit in melee - this is for a more melee heavy style of play. If you are dropping shield off cooldown, you are unlikely to get 6 stacks of Warp Battery so consider dropping both for Lightning speed.OR** the 15 toughness node will increase your total toughness (and therefore all toughness regen) by nearly 13% so it is definitely worth considering.