Up to 14-20% Strength, scaling with Peril.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
Target receives up to 2-8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Illisi (other force swords, or dueling swords... whatever tickles your fancy) Malefic Momentum was just a huge buff to this sword.Perks:
Blessings:
TraumaPerks:
AssailSpam the ever loving heck out of this to kill ranged elites and specials - you will have so much peril resistance you can blow through all your charges without issues murdering anything beyond reach of Trauma staff. This is also the best way to build up peril for more damage on warp rider.Telekine ShieldThis, with Enervating Threshold will let you charge your Trauma staff with near impunity. Dome + Sancutary is better vs ranged mobs, but doesn't give you the stun for Mutants, Hounds and Bursters. Both are great options. Warp SiphonThis will provide you with ult cooldown, damage and peril resistance allowing you to spam Assail and your Staff till all heretics are a viscous goo on the Hab floor.There are enough Elites, Specials, and mobs to get stacks from you don't have to worry about losing your stacks during hordes specially when you have Assail stacks ready.Inner Tranquility + Empyric Resolve combines with Battle Meditation means you will essentially have infinite peril as long as you are killing any enemies with Trauma.Essence Harvest is a great addition to toughness regen if you are struggling with that as the extra peril resist isn't necessary.