1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Helbore III (or the I) The II charges too fast making Surgical much less efficient.Perks:
Blessings:
Power Sword III - Rebuffed and lookin' good. the VI is also very strong, and can push attack into light to 2/3 shot crushers.
Perks:
Shock Troop plus Surgical will mean you almost never have to reload or need ammo. Marksman increases the power of your attack on WP hit (so not WP damage increase) at 50% use this to one shot basically everything, and decimate bosses.Opening Salvo is a decent and consistent buff in this build, as we can stay at full mag size for a long time with Surgical, Opening Salvo, Deadshot and Shock Troop.You can replace Volley Adept with Tactical Awareness but with Counter-Fire/Relentless it is not normally needed.. or Get additional TDR and base health from regular nodes if you are wanting additional toughness.Can also replace some Curio perks with Toughness regen and stack it with Tunnel vision instead of Chink in their Armor as Toughness regeneration stacks additively.