Table of Contents
Zealot Build - Warhammer 40k: Darktide
ZeCrit
Zealot Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
ZeCrit Zealot is all about more crits for more damage, and tons of TDR
Relic Blade (both marks are great) or Evisc XV
Perks:
- Unyielding - due to prevelance of Monstrosities in Havoc, this is always a solid option for any melee weapon that does good boss damage.
- Elite - Helps to kill ragers and Melee Ogryn - can be replaced by Carapace.
Blessings:
- Cranial Grounding -
- Rampage - More power is more fun. Since Light attacks have a cap of 4 enemies hit, cleave options are not ideal - Perfect Strike is okay as it will let you cleave through Bulwark shields and Crushers to clear enemies around them.
Revolver - A solid ranged weapon, with very fast swap speeds and fast special kill time.
Perks:
- Flak - Assists with
- Maniac - Helps to kill Mutants, not necessary for headshot crits, but if you don't get crits it will assist in 2 shot breakpoints. Can replaced with Carapace.
Blessings:
- Surgical - Grants Critical strike rapidly, once Blazing Piety is stacked you only need 2-3 surgical stacks before your crit hits are very consistent.
- Crucian Roulette - More critical strike - crits are very necessary on this gun for it to deal damage.
Duellist, Second Wind, Blood Redemption, and Scourge are all interchangeable - Blood Redemption only needs 3 kills to match each proc of Second Wind so it is better in melee generally, but the latter can proc off many ranged attacks.
I generally find (while Relic sword is powered up particularly) that any crits you get will just kill everything you hit, so Scourge can go long periods of time without getting a single stack.
The grey 15 toughness node can also be used to get Second wind but remember that is a 13% increase in total toughness, which also increases all toughness regen options by that much as well.