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ZeCrit
pantsrking 1 week ago
 ZeCrit
 Zealot Build - Warhammer 40k: Darktide 

 ZeCrit
 Zealot Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Frontliner
Melee

Weapons

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Munitorum Mk X Relic Blade
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Munitorum Mk X Relic Blade
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Power Output
[80/80]%
Finesse
[80/80]%
Heat Management
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
4-10% Melee Damage (Elites)
10-25% Damage (Unyielding Enemies)
Cranial Grounding

Cranial Grounding

Reduces Heat buildup by 3-6% and increases weakspot damage by 1-4% for 3s on chained weakspot hits. Stacks 5 times.

Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Crucian Roulette

Crucian Roulette

4.5-6% Critical Chance for each expended round in your weapon (resets on reload).

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+6-12% Block Efficiency
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Talents

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Description

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ZeCrit Zealot is all about more crits for more damage, and tons of TDR

Relic Blade (both marks are great) or Evisc XV 

Perks:

  • Unyielding - due to prevelance of Monstrosities in Havoc, this is always a solid option for any melee weapon that does good boss damage.
  • Elite - Helps to kill ragers and Melee Ogryn - can be replaced by Carapace.

Blessings:

  • Cranial Grounding
  • Rampage - More power is more fun. Since Light attacks have a cap of 4 enemies hit, cleave options are not ideal - Perfect Strike is okay as it will let you cleave through Bulwark shields and Crushers to clear enemies around them.
     

Revolver - A solid ranged weapon, with very fast swap speeds and fast special kill time.

Perks:

  • Flak - Assists with 
  • Maniac - Helps to kill Mutants, not necessary for headshot crits, but if you don't get crits it will assist in 2 shot breakpoints. Can replaced with Carapace.

Blessings:

  • Surgical - Grants Critical strike rapidly, once Blazing Piety is stacked you only need 2-3 surgical stacks before your crit hits are very consistent.
  • Crucian Roulette - More critical strike - crits are very necessary on this gun for it to deal damage.

Duellist, Second Wind, Blood Redemption, and Scourge are all interchangeable - Blood Redemption only needs 3 kills to match each proc of Second Wind so it is better in melee generally, but the latter can proc off many ranged attacks.
I generally find (while Relic sword is powered up particularly) that any crits you get will just kill everything you hit, so Scourge can go long periods of time without getting a single stack.

The grey 15 toughness node can also be used to get Second wind  but remember that is a 13% increase in total toughness, which also increases all toughness regen options by that much as well.

1 week ago