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 Agressive/Support
 Veteran Build - Warhammer 40k: Darktide 

 Agressive/Support
 Veteran Build - Warhammer 40k: Darktide 

Class

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Weapons

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Cadia Mk IV Assault Chainsword
Transcendant
Cadia Mk IV Assault Chainsword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Bloodletter

Bloodletter

14 Bleed Stacks from Special Attacks.

Rev it Up

Rev it Up

+20% Movement Speed for 2s on Weapon Special Activation.

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Ius Mk IV Shredder Autopistol
Transcendant
Ius Mk IV Shredder Autopistol
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Inspiring Barrage

Inspiring Barrage

+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Pinning Fire

Pinning Fire

+5% Strength for every Enemy you Stagger. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+4-10% Ordo Dockets (Mission Rewards)
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+4-10% Ordo Dockets (Mission Rewards)
+6-15% Corruption Resistance
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+2-5% Toughness
+6-12% Block Efficiency
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Experimented until I came up with this build which I really liked for various reasons

 

+Less team reliant for safety and protection

 

+Lot of mobility that has made the difference in inumerous situations

   (repositioning, proactive engaging and dodging, keeping up with mobile teammates or comming to aid them, etc)

 

+more independent overall

 

+deals well with pretty much any enemy*

 

+You can quickly close in on threats and kill them, and w/ safety due to mobility, VoC, and the stun protection perk

 

+same goes for enemy agglomerates or gunners at that annoying range, I enjoy run slidding into them> VoC and meele. 

>also creates opening for team or gives them time to re engage. Or if your combat is good, you might take them all unscated, locking them into meele in the process

 

+not the best at killing specials with ranged weapon, but if you ping a lot you can very easily knock them with the pistol, while also applying rending and your team will have easier time killing them. Even if they dont, they still die pretty fast.

 

+Flak grenades to take out reapers mostly and other ogryns too ofc

 

_*bigger downside is lack of range. Tho you can still stagger suprisingly easily at range, its not the most reliable or kill efficient build in that regard. So you really relly on team for that. 

(tho tbf the point is to kind of make EVERYTHING else easier for them, so they have a easier time focusing on that)

 

 

>solo playing is always a coinflip, but this build had the most consistent results for me on vet (i only play Damnation Auric), and overall, it seems to work and do a good job at covering up for a lot of their usual unpredictability and difficulty at doing their job.

 

Lacks ammo if not managed well and if your team does not have range or refuses to deal with some ranged enemies, it might be frustrating.

 

Its not necessary, but to really be at its peak fun and performance it, requires your team to kind of move with you and follow your calls. When it happens, its some of the best and smoother runs I've ever had!

2 years ago