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Crit Stealth Utility
Anti-Special
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Tank
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 Crit Stealth Utility
 Zealot Build - Warhammer 40k: Darktide 

 Crit Stealth Utility
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

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Accatran Mk IX Combat Shotgun
Transcendant
Accatran Mk IX Combat Shotgun
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Scattershot

Scattershot

+12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Weapons are pretty flexible for this build, so long as they can build crit. Drop Crit % by 10 if using anything other than the combat knife. Ranged weapon should compliment melee. Shotty goes well with Knife if using immolation nades. If using Blades of Faith instead, go with flamer.
The build itself doesn't have a lot of damage baked in, so it's weapon dependent if you want it to hit big numbers (chain weapons, Thunder Hammer, ect), but it's built to have movement, tank, and utility.

Stats:

  • 85% crit
  • 10% crit damage
  • 25% move speed
  • Uninteruptable (no stuns)
  • 55% TOughness DR
  • 96% toughness DR and 75% health DR after being hit and for 4 seconds after (applies to team)
  • 200% stagger
  • Stealth with toughness regen and 20% DR attached
  • 30 second CD on Stealth (as low as 5 to 10 seconds with crits)
  • +25% melee damage
  • +25% ranged damage
  • +20% damage to infested and Unyielding
  • Heal 25% of any damage taken

 

Play this build with the team. Your job is to fill holes, protect your squishies, snipe specials/elites with a shotgun/TH/chain weapon (depending on which weapon loadout you use), and horde clear (immo nades/flamer/swords).

Again, just make sure your weapon loadout compliments each other. One for single targets, and one for many targets.

2 years ago