2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
25-40% Cleave on Hit. Stacks 5 times.
6-12% Critical Chance for each Enemy Hit by your previous attack. Stacks 5 times.
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
If you like close combat, the ability to be mobile, increase blood flow and still deal a ton of damage, not suffer from the horde and save the team, have a very fast invis cooldown - this build is for you.
Melee: Just use light attacks and everything will be cut. Before going into invise, we strike (light or heavy) and at the moment of impact we press the ult - it will count as a hit from it, but will not reset invise, and then we give a quick or heavy blow - it turns out 2 hits from invise. In a crowd, the ult has almost no CD. Have fun and don’t judge too harshly, if there is something I can improve or do better, or if I didn’t understand correctly how my creation works - write, I’ll be glad.