2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
12.5-20% Critical Chance for 6s on successful Dodge.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
2 Shots on Critical Hit. 2-5% Ranged Crit Chance.
Warp Flurry on staff is also good. Can also go left side for Soulblaze, Kinetic Presence and Venting, Shriek for melee/scab only missions. The idea is to hold onto 6 stacks of warp charge for +24% dmg and -36% peril generation and only use shield when necessary. Brain burst also has a 10% The cooldown reduction also gives very high uptime on shield in a pinch. The staff types are also interchangable but voidstriker is goated.