This weapon draws upon the power of the Warp and builds Perils in certain situations.
Charged Attack
This weapon can be charged to deliver a more powerful attack. The higher the charge level, the more damage is inflicted.
Stats
Blast Radius
Measure of the explosion Radius.
Blast Radius: [2 - 4]
Epicentre Radius: [1.13 - 1.38]
Charge Rate
How fast the Charge Attack charges.
Charge Speed: [1.9 - 1.6]
Damage
How much damage the weapon inflicts.
Damage: [90 - 150]
Damage: [468.75 - 656.25]
Quell Speed
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Quell Speed: [1.5 - 0.5]
Peril Decay: [1.4 - 0.6]
Warp Resistance
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Peril Generation: [0.18 - 0.13]
Peril Generation: [0.06 - 0.04]
Peril Generation: [0.12 - 0.05]
Actions
Primary Action
Staff-Bound Blaze Bolt • Projectile
Shooting swiftly at the expense of some accuracy.
Secondary Action
Staff-Bound Blaze Bolt • Projectile
Charge the weapon for increased damage.
Special Action
Strike
Combo attacks using the staff as a melee weapon.
Damage Tables
Available Blessings
Blazing Spirit
Enemy gains +1-4 Stacks of Soulblaze on Critical Hit.
Tiers:
Focused Channelling
Your Secondary Attack cannot be interrupted and loses 20-50% of Secondary Attack Movement Speed penalties.
Tiers:
Run 'n' Gun
You can Hipfire with this weapon while Sprinting. +6-15% Close Damage while Sprinting. Also reduces weapon spread at all times by 30%.
Tiers:
Surge
2 Shots on Critical Hit. +2-5% Ranged Crit Chance.
Tiers:
Sustained Fire
+14-20% Damage on Second, Third and Fourth shots in a Salvo.
Tiers:
Terrifying Barrage
Suppress Enemies within 5-8 Radius on Close Range Kill.
Tiers:
Transfer Peril
Quell 6.5-8% of your Peril on Weak Spot Hit.
Tiers:
Warp Flurry
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Tiers:
Warp Nexus
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
Tiers:
Available Perks
+4-10% Ranged Critical Hit Damage
+4-10% Ranged Damage (Groaners, Poxwalkers)
+4-10% Ranged Damage (Specialists)
+10-25% Damage (Infested Enemies)
+4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
+5-20% Sprint Efficiency
+10-25% Damage (Flak Armoured Enemies)
+10-25% Damage (Maniacs)
+1-2 Stamina (Weapon is Active)
+10-25% Damage (Unyielding Enemies)
+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Unarmoured Enemies)
+4-10% Ranged Damage (Elites)
Weapon Preview
The Equinox Mk IV Voidstrike Force Staff
is a Weapon that can be found in Darktide, Warhammer 40k. The staff can be charged up and then shoots a voidball into the enemy, staggering and damaging them. The normal attack shoots a projectile at the enemy, staggering them and also dealing damage.
The staff is exclusive to the Psyker class.
Equinox Mk IV Voidstrike Force Staff Weapon - Darktide
Charging Equinox Mk IV Voidstrike Force Staff -Darktide
Equinox Mk IV Voidstrike Force Staff Example
Frequently Asked Questions
At which level does the Equinox Mk IV Voidstrike Force Staff unlock for the Psyker in Darktide?
The Equinox Mk IV Voidstrike Force Staff unlocks for the Psyker at level 12.