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Critical Peril (Gaze Psyker)
Anti-Special
Anti-Elite
Anti-Boss
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 Critical Peril (Gaze Psyker)
 Psyker Build - Warhammer 40k: Darktide 

 Critical Peril (Gaze Psyker)
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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2-5% Melee Critical Hit Chance
4-10% Melee Weak Spot Damage
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Graia Mk VII Vigilant Autogun
Transcendant
Graia Mk VII Vigilant Autogun
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10-25% Damage (Carapace Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Crucian Roulette

Crucian Roulette

+0.6% Critical Chance for each expended round in your weapon (resets on reload).

Deadly Accurate

Deadly Accurate

+100% Critical Weak Spot Damage.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Corruption Resistance (Grimoires)
+2-5% Toughness
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Corruption Resistance (Grimoires)
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+5-20% Corruption Resistance (Grimoires)
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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A fun (if tricky) weapon based psyker build. Primarily uses high precision weapons to handle large threats and assail shards to cleave through hordes. Lots of potential when played correctly (and amusing for others when played wrong)

 

Strengths:

 

Very high, consistent DPS

Can handle most (if not all) threats one way or another with minimal assitance.

Engaging/fun gameplay on higher difficulty.

Very mobile.

 

Weakness:

 

IF YOU CAN'T HIT WEAKSPOTS, this will struggle.

Very squishy if cornered or trapped.

Damage requires a constant waltz between gaze and assail to avoid overloading on peril!

Video

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2 years ago