+4.5-6% Strength on Repeated Weak Spot Hit. Stacks 5 times.
+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
+3.5-5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
primarily focused on fury of the faithful and momentum for a large burst of damage with our ranged weapon.
restores half your max toughness and gives attack speed. also increases the damage of you next melee and guarantees it will crit. the dash can be used with ranged weapons for a short duration of guaranteed crits.
triggers after moving enough and hitting an enemy, gives increased damage and attack speed, which allows our ranged fury bursts to do even more damage.
does good damage at short range allowing us to mow through shooter squads and specials after charging at them.
is mostly here because I like to run fast with this build and it does a decent job vs armor with uncanny strike and scourge.
good for throwing at mixed hordes to clear out the trash and soften the armored targets.
is primarily to use fury + momentum to close the distance and burst down anything threatening with your autopistol, then use your melee to clean up the fight. immolation grenades are best used to thin out mixed hordes and soften the armored enemies. for bosses prioritize dagger heavies to the weakpoint and use autopistol when it isnt safe to be in melee.