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Auric Maelstrom - Run & Gun

Auric Maelstrom - Run & Gun
Build for Darktide

by Fayt
Horde-Clear
Anti-Special
Anti-Elite
Frontliner
Ranged
Melee
Allrounder

Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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+10-25% Damage (Carapace Armoured Enemies)
+10-25% Damage (Flak Armoured Enemies)
Executor

Executor

+4.5-6% Strength on Repeated Weak Spot Hit. Stacks 5 times.

Uncanny Strike

Uncanny Strike

+12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Ius Mk IV Shredder Autopistol
Transcendant
Ius Mk IV Shredder Autopistol
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+10-25% Damage (Maniacs)
+10-25% Damage (Flak Armoured Enemies)
Blaze Away

Blaze Away

+5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Cavalcade

Cavalcade

+3.5-5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Health
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Snipers)
+2-5% Toughness
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Talents

Description

build 

primarily focused on fury of the faithful and momentum for a large burst of damage with our ranged weapon.

 

fury of the faithful

restores half your max toughness and gives attack speed. also increases the damage of you next melee and guarantees it will crit. the dash can be used with ranged weapons for a short duration of guaranteed crits.

momentum

triggers after moving enough and hitting an enemy, gives increased damage and attack speed, which allows our ranged fury bursts to do even more damage.

autopistol

does good damage at short range allowing us to mow through shooter squads and specials after charging at them.

dagger

is mostly here because I like to run fast with this build and it does a decent job vs armor with uncanny strike and scourge.

immolation grenade

good for throwing at mixed hordes to clear out the trash and soften the armored targets.

your job

is primarily to use fury + momentum to close the distance and burst down anything threatening with your autopistol, then use your melee to clean up the fight. immolation grenades are best used to thin out mixed hordes and soften the armored enemies. for bosses prioritize dagger heavies to the weakpoint and use autopistol when it isnt safe to be in melee.

 

 

1 year ago