1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
You have one job soldier. Shoot the damn ranged chaff.
I don't want to 'ear excuses.
Get those long range targets OFF your zealots back. Do that, and you all just might see a bit of plasteel.