45-60% Finesse Damage for 2s on successful Dodge.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
A most pleasing welcome comrade. This build is designed to keep you from easily exploding but maintaining high peril. With the 10% quell on kill you can delete hordes with your staff and with occasional brain burst it is even effective on larger targets.
Your job is to prevent hoards from getting to your gunners. With brain burst you can take out the longer ranged targets or assist with close heavies. You lack lesser ranged killing abilities, protect your others that can fill this role.
If caught in a horde, do NOT pull out melee. Your staff will stagger enemies from killing you and also deal high crit damage.
Your melee is for crushers, mutants, maulers, etc. Use it when the chaff has been eliminated.