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 Critical Speed
 Zealot Build - Warhammer 40k: Darktide 

 Critical Speed
 Zealot Build - Warhammer 40k: Darktide 

By Darmelo

Class

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Weapons

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Darktide item card top
Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
Darktide item card middle
10-25% Damage (Flak Armoured Enemies)
2-5% Melee Critical Hit Chance
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Ruthless Backstab

Ruthless Backstab

+100% Rending on Backstab Hit.

Darktide item card bottom
Darktide item card top
Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
Darktide item card middle
Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
Darktide item card bottom
Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
Darktide item card bottom

Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Zealot Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Stamina bonuses means you can constantly sprint and still pretty much always have enough to block several attacks in a row. Normally the amounts of crits you generate will be sufficient to always recover your ult fully within just a few strikes through a small group, so you can be quite free with your usage of stealth. Revolver lets you easily snipe if a ranged enemy needs dealt with quick, and has the penetration and knockback to clear some space for you in a pinch even if swarmed by ragers. It's best to always keep at least a few throwing knives in case you're still swarmed and need to reload your revolver, since you can instantly kill most elites and specials with them without breaking pace.

The main focus of the build is to ensure your own safety, deal with specials and elites the moment they show up, and be prepared to easily revive fallen teammates or rush objectives without needing to clear the area.

The dip for Until Death is optional, and sometimes even more cooldowns and other bonuses can be picked instead, but I like the safety. Also provides more movement speed with the stat nodes leading to it.

2 years ago