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Carry Ze
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 Carry Ze
 Zealot Build - Warhammer 40k: Darktide 

 Carry Ze
 Zealot Build - Warhammer 40k: Darktide 

By bren

Class

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Weapons

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Catachan Mk III Combat Blade
Transcendant
Catachan Mk III Combat Blade
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10-25% Damage (Unyielding Enemies)
4-10% Melee Critical Hit Damage
Ruthless Backstab

Ruthless Backstab

+100% Rending on Backstab Hit.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Dumdum

Dumdum

+6% Close Range damage on Repeated Hit. Stacks 5 times.

Raking Fire

Raking Fire

+40% Damage when shooting Enemies in the back.

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Curios

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Blessed Bullet
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Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+2-5% Toughness
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Bombers)
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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# About

 

Ideally be able to handle myself solo and clutch runs with randoms. The combat blade is the main part of the build, uncanny is a must. I use backstab because I like being able to chunk crushers, bulwarks, maulers etc. I based this build off user "razgriz" stealth zealot. They recommend mercy killer (I haven't tried it yet, seems good though).

 

# Play style

 

My focus when running any mission is to handle objectives, draw fire away from the team,  and hunt specials down. I rush objectives and safely decode using shroudfield, this way my team doesn't have to try and run past gunners or go into bad positions. When there's no objectives I work on positioning myself away from the team but still near. This is because I can draw aggro from the gunners and or place myself right on top of the enemy back line. If I see a special or a group of specials I immediately try and take out the biggest threats (crushers, bulwarks, maulers). 

 

Overall you should be aiming to get behind the backs of the enemies, with passives like "ambuscade" from our talent tree + "raking fire" on your gun you can actually deal huge damage. I am usually highest damage on bosses. Topped with "backstab" on the knife you just have a lot of ways to nuke. Also the throwing knife will be your best friend, don't be afraid to just yeet some at a group of gunners or a reaper.

 

NOTE: The combat knife special attack is very useful. If you punch someone you can light attack after and it will be a no wind up heavy.

 

# Issues

 

The only real issue I've run into is horde clear. It will take longer to clear hordes than someone else but you won't die or take any damage really. Just spam light attacks and dodges, your toughness won't even budge. Just aim high for the head and kite well.

 

# Conclusion

 

If you enjoy pro-active game play then definitely give this build a shot. It is very skill expressive and requires thinking ahead. Your team will enjoy having you once you've mastered a good flow of map control and wave management. Hold those flanks, make the space, carry the mission.

2 years ago