Quell 2-5% of Peril on Repeated Weak Spot Hit.
5-8% Strength for 4.5s on Kill. Stacks 5 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Target receives up to 2-8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
General Gameplay Loop:Keep swapping between Assail and sword 80% of the time.
Use trauma staff against crushers, maulers, and ragers to knock them down for your team.