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Krieg Helbore Marksman
raptoad 1 year ago
 Krieg Helbore Marksman
 Veteran Build - Warhammer 40k: Darktide 

 Krieg Helbore Marksman
 Veteran Build - Warhammer 40k: Darktide 

Anti-Special
Anti-Elite
Ranged

Weapons

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Catachan Mk IV "Devil's Claw" Sword
Transcendant
Catachan Mk IV "Devil's Claw" Sword
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4-10% Melee Damage (Groaners, Poxwalkers)
1-2 Stamina
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

Wrath

Wrath

25-40% Cleave on Hit. Stacks 5 times.

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Lucius Mk IV Helbore Lasgun
Transcendant
Lucius Mk IV Helbore Lasgun
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10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Weight of Fire

Weight of Fire

Chaining Charged Attacks reduces their Charge Time by -12--6%. Stacks 5 times.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
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Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Block Efficiency
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+7.5-30% Toughness Regeneration Speed
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Talents

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Description

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Helbore Lasgun Auric Damnation Ready Build

 

MKIII vs MKI

 

I recommend starting with a MKIII and if it feels too sluggish, go to the MKI. MKI feels much faster.

 

The MKI charges and fires much quicker than the MKIII but has a bit less damage. it still can one shot most things, but not as reliably. the follow up shot is very very fast to make up for it.

 

The MKIII will very consistently kill whatever you shoot in the head with one shot, or 2-3 against maulers and crushers.

 

The playstyle of this build is going to be marking enemies for target priority, and chaining charged shots to rapidly eliminate elites and specialists, and non charged attacks to manage basic shooters (Charged for MKI).

 

Pros & Cons

Pros

  • Never need ammo or grenade pickups (more for your team)
  • One-shot-kill most enemies
  • Team wide toughness
  • Easy to guarantee a critical shot
  • Rare reload despite high charge shot cost

Cons

  • No great answer to bulwarks or crushers
  • Not as much penetration as Plasma or revolver

Playstyle 

Lucius Helbore Lasgun

 

The MKIII with this build can kill anything up to a reaper in one shot, granted it is a fully charged critical headshot. It sounds like a lot of setup for a kill but with the proper blessings and rhythm it feels very fluid to play. a non charged headshot should one shot kill any basic shooter enemy. combined with the exhilarating takedown talent this can provide quite a bit of toughness regen even in those situations where there are a lot of shooters but no specialists or elites to be seen.

 

The special attack with the MKIII is a bayonet swing with a light and heavy variant of attack, which can be used in a pinch if there are 1 or 2 enemies on you that haven't been taken care of. The heavy variant can also one-shot the lower health specialists such as dogs, flamers, bombers, and snipers if you find yourself close to them.

 

The MKI Special attack it more of a bayonet stab with decent damage and very high stagger which can knock back even ragers. it can also be held and sprinted with for a sick bayonet charge into the fray.

 

Whenever you are shooting at anything you want to be constantly pressing your tag button to locate and kill specialists and elites as soon as they are in your line of sight.

 

Your dump stat for this weapon should be ammo, since you don't really use it anyway.

 

Blessings

  • Surgical
    • Allows great synergy with your charged shots, adding as much critical chance as you need for your situation
  • Onslaught
    • If you have a need for rapid firing fully charged shots, this will help tremendously. you will get less surgical stacks doing this but you will still have pretty good chances to crit

Perks

  • Maniac Damage
    • Allows for one-shotting ragers of both kinds
  • Flak Armor Damage
    • You can change this between flak and carapace based on your own needs, but i prefer flak

 

Melee Weapon

You need a melee weapon that is fast can clear hordes for this build, and anything you are comfortable with will work. power cycling power sword is good, chainsword is good, shovel is decent, but my preferred weapon is MKIV Devil's claw. once the wrath stacks kick in, you can basically swim through basic enemies with light heavy combo.

 

Talent Choice Highlights

  • Exhilarating Takedown
    • This is going to be your flex talent. you might find yourself not needing the extra toughness boosts so you can change this with other things like the +5 crit chance node, For the Emperor, or Redirect Fire.

Curios

These are pretty flexible depending on how your games are feeling. for me, 1 stamina curio, 1 HP curio, and 1 toughness curio has felt extremely reliable.

 

Curio perks to prioritize

  • Damage Resistance (Gunners)
  • Toughness Regen
  • Stamina Regen
  • Block Efficiency
  • (Optional) + toughness
    • This one adds a little bit of toughness which increases your value for when you get %toughness regen, which then spreads to your allies in coherency via Born Leader Talent

 

Fix bayonets, and CHARGE!

 

Video

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1 year ago