+7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
+3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.