A Force Staff grounds a Psyker, helping them resist daemonic possession.
Charge Rate
How fast the Charge Attack charges.
-
Charge Speed:
[1.26 - 0.84]
Critical Bonus
Chance of landing a Critical Hit and how much damage it will do.
-
Critical Damage vs Unarmoured:
[0.14 - 0.36]
-
Critical Damage vs Flak Armoured:
[0.14 - 0.36]
-
Critical Damage vs Maniac:
[0.14 - 0.36]
-
Critical Damage vs Carapace Armoured:
[0.05 - 0.15]
-
Critical Damage vs Infested:
[0.14 - 0.36]
-
Critical Damage vs Unarmoured:
[0 - 0.3]
-
Critical Damage vs Unyielding:
[0 - 0.3]
-
Critical Damage vs Maniac:
[0 - 0.3]
-
Critical Damage vs Infested:
[0 - 0.3]
-
Melee Critical Chance:
[0.05 - 0.25]
-
Melee Critical Chance:
[0.05 - 0.25]
Damage
How much damage the weapon inflicts.
-
Damage:
[90 - 150]
-
Damage:
[1.25 - 1.75]
-
Damage vs First Target:
[500 - 700]
Quell Speed
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
-
Quell Speed:
[1.5 - 0.5]
-
Peril Decay:
[1.4 - 0.6]
Warp Resistance
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
-
Peril Generation:
[0.18 - 0.13]
-
Peril Generation:
[0.06 - 0.04]
-
Peril Generation:
[0.13 - 0.09]
4-10% Ranged Critical Hit Damage
4-10% Ranged Damage (Groaners, Poxwalkers)
4-10% Ranged Damage (Specialists)
10-25% Damage (Infested Enemies)
4-10% Ranged Weak Spot Damage
Increase Ranged Critical Strike Chance by 2-5%
5-20% Sprint Efficiency
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
1-2 Stamina (Weapon is Active)
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
4-10% Ranged Damage (Elites)