2.5-4% Bonus Critical Chance on Chained Hit. Stacks 5 times.
25-40% Cleave on Hit. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Generate and reduce peril to regen toughness, critical hits also replenish 5% toughness.
Use staff till 3 stacks empoured psyoinics and 85% peril, then venting shriek and cast brain rupture for 10 secs with enhanced cast speed from psyoinics and kinetic resonance.
Perfect timing casues Critical hits to generate +3% warp damage (up to 5 stacks 15%) warp rider up to +20% damage based on peril.
All staff attacks generate soulblaze, elite kills generate soul blaze, any kills on targets with soul blaze spread soul blaze.
Only played up to malice so far needs trialing on higher levels