Look at me, I'm the Emperor now. -Palpatox
Psyker Build - Warhammer 40k: Darktide
Look at me, I'm the Emperor now. -Palpatox
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Deimos Mk IV Blaze Force Sword
Transcendant
Peril Generation:
0.21
[0.45 | 0.05]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Power vs First Target:
1.32
[1 | 1.4]
Power vs First Target:
1.32
[1 | 1.4]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Critical and Weakspot Power:
2.71
[1.81 | 2.94]
Critical and Weakspot Power:
2.3
[1.5 | 2.5]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
165
[125 | 175]
Damage vs First Target:
165
[125 | 175]
How much damage the weapon inflicts.
Dodge Distance:
1.1
[0.98 | 1.13]
Dodge Speed:
1.06
[1.02 | 1.08]
Sprint Speed:
0.27
[-0.45 | 0.45]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Uncanny Strike
+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Blazing Spirit
Enemy gains 4 Stack(s) of Soulblaze on Critical Hit, to a maximum of 12 Stack(s).
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Peril Generation:
0.14
[0.18 | 0.13]
Peril Generation:
0.1
[0.13 | 0.09]
Peril Generation:
0.04
[0.06 | 0.04]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.9
[1.5 | 0.5]
Peril Decay:
0.92
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Speed:
0.92
[1.26 | 0.84]
How fast the Charge Attack charges.
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Critical Damage vs Unarmoured:
0.32
[0.14 | 0.36]
Critical Damage vs Flak Armoured:
0.32
[0.14 | 0.36]
Critical Damage vs Maniac:
0.32
[0.14 | 0.36]
Critical Damage vs Carapace Armoured:
0.13
[0.05 | 0.15]
Critical Damage vs Infested:
0.32
[0.14 | 0.36]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
1.65
[1.25 | 1.75]
Damage vs First Target:
660
[500 | 700]
How much damage the weapon inflicts.
10-25% Damage (Unyielding Enemies)
Warp Flurry
-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+17-21% Max Health
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Execute order 69 : Kill the heretics !