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The Emperor's Butterknife (Shroudfield Stealth Crit)
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 The Emperor's Butterknife (Shroudfield Stealth Crit)
 Zealot Build - Warhammer 40k: Darktide 

 The Emperor's Butterknife (Shroudfield Stealth Crit)
 Zealot Build - Warhammer 40k: Darktide 

Class

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Weapons

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Catachan Mk VI Combat Blade
Transcendant
Catachan Mk VI Combat Blade
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Flesh Tearer

Flesh Tearer

8 Bleed Stacks on Critical Hit.

Lacerate

Lacerate

4 Bleed Stacks on non-Weak Spot Hits.

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Agripinaa Mk XIV Quickdraw Stub Revolver
Transcendant
Agripinaa Mk XIV Quickdraw Stub Revolver
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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Redeemer's Gilded Hand
Transcendant
Redeemer's Gilded Hand
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
+7.5-30% Toughness Regeneration Speed
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Speed and dodge to avoid being hit

 

Use heavy attack for movement speed boost and initial hit

 

Light attacks shred everything that isn't armored, stab them

 

Everything that is armored, slide behind it, stab them

 

Ragers turn quick and hurt, slide back, throw a knife

 

Crushers reach far and hurt, slide back, shoot them

 

Stealth can be used for a number of practical situations:

Regen toughness - Even if you keep swinging, toughness increases quickly when stealth drops

Reload - While it's not as bad as the bolter, sometimes the choice is death or reload

Disengage boss/monstrosity/special attacks - Keep from dying by getting them to stop targeting you

Avoid that swarm of hounds/mutants - Deafening screaming? Howls in the distance? Not for you

Pick up downed allies - People like to go down, fix this problem unmolested

Real life - Take a second to have a drink of that coffee without worrying about e-death

 

You can essentially zip between groups of enemies, and avoid taking the bulk of ranged damage by clearing the gap and putting the AI into melee mode. Yes, rushing into a group of gunners is a viable option with high survivability. The raw damage is not the peak of the game, but once you're past the learning curb the speed and the utility makes this build all but unkillable outside of the worst situations the AI director can imagine. Sometimes the game does just want you dead, and there's no amount of skill or luck that will save you from that.

 

 

///WARNING/CAUTION\\\: It is more than easy enough to wind up miles ahead of the team. Don't do this. You are perfect for zipping ahead and disabling large groups of ranged enemies that are harassing the team, but eventually you'll put yourself in THAT situation. You're going to get trapped, and your team will not be able to get to you in time. Try not to do this by turning around frequently to see the progress of your team's psyker, as they're usually the slowest and most likely to be downed. 

 

Always remember: Just keep swimming, just keep swimming. The moment you stop moving during the fight, or get trapped, you will be dead. You are not a traditional tank. You are a speed tank.

1 year ago