19-25% Impact for 1.5s on Hit. Stacks 5 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
5-6.5% Strength for 3.5s on Close Range Kill.
Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.
Having problems dealing with bosses? tired of getting grabbled by a chaos spawn and beast of nurgle? and tired of getting charged off the map by a plague ogryn? Don't worry, for the latest advancements there is the new Super Krak grenades!
This Build is centered around maximizing the use of the best way to deal with heavy armor and bosses, the Krak Grenade!
Abilities such as Bring it Down!, Grenade Tinkerer, and Focus Target help maximize the use out of your Krak Grenades to deal maximum damage to bosses, dealing a 3rd or even at times half of a bosses health if you're adept enough.
Other grenade support abilities such as Field Improvisation, Grenadier and Demolition Team helps maximize the use out of grenades, such as being able to replenish Super Krak Grenades from your ammo crates, carrying an additional Super Krak Grenade (in case of emergencies) and being able to replenish Super Krak Grenades from killing elites respectively!
Now weapons, what I found what works was an autogun and the mark 7 sapper shovel.
The autogun may do what appears to be low damage but it makes up for it with high fire rate and decent accuracy. With this specific type of autogun you can melt through the majority of enemies (except for carapace) and even bosses with the proper setup.
Now to for melee, what I found that deals with crowd control well, and carapace armored enemies effectively is the sapper shovels! specifically charging heavy attacks for groaner/poxer hordes and charging a heavy for the sapper shovel's special ability to deal with crushers and maulers carapace should they get close. It even works well at killing mutants too!