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Table of Contents

Trauma
vsTerminus 8 months ago
 Trauma
 Psyker Build - Warhammer 40k: Darktide 

 Trauma
 Psyker Build - Warhammer 40k: Darktide 

Anti-Special
Anti-Elite
Crowd Control
Ranged
Support

Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Slaughterer

Slaughterer

5-8% Strength for 4.5s on Kill. Stacks 5 times.

Unstable Power

Unstable Power

Up to 14-20% Strength, scaling with Peril.

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Equinox Mk III Voidblast Force Staff
Transcendant
Equinox Mk III Voidblast Force Staff
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10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

Rending Shockwave

Rending Shockwave

Target receives up to 2-8 Stacks of 2.5% Brittleness, scaling with charge time of Secondary Attack. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Health
+7.5-30% Toughness Regeneration Speed
6-15% Sprint Efficiency
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Talents

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Description

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Another pretty safe build, this one focuses on crowd control; Staggering large groups of heavy enemies. 

 

This build excels in those "scab only, mostly melee" levels where you get set upon by packs of crushers. A charged secondary will put them all on their backs and then your sword can finish the job.

 

Rending Shockwave on the staff is important, as well as +carapace on the sword. These are what allow you to delete maulers and crushers quickly.

 

The Trauma staff does have a ranged primary attack, but as usual Brain Burst tends to be more reliable. You could swap it for smite here but then you're relying more on teammates to deal with distant enemies.

 

Like the Voidstrike staff, you'll also struggle to clean up stragglers here. You want enemies that are all bunched together.

 

Otherwise, the biggest challenge with this build is just the Trauma staff's aiming system; It's sometimes hard to see exactly where your blast circle is, and geometry (Stairs) can be an issue sometimes too. It's also weaker in "mostly ranged" levels where you're relying more on brainburst.

8 months ago