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Gunker Shredder
Horde-Clear
Crowd Control
Ranged
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 Gunker Shredder
 Psyker Build - Warhammer 40k: Darktide 

 Gunker Shredder
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Deimos Mk IV Blaze Force Sword
Transcendant
Deimos Mk IV Blaze Force Sword
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Unstable Power

Unstable Power

Up to +20% Strength, scaling with Peril.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Ius Mk IV Shredder Autopistol
Transcendant
Ius Mk IV Shredder Autopistol
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Increase Ranged Critical Strike Chance by 2-5%
5-10% Reload Speed
Cavalcade

Cavalcade

+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.

Speedload

Speedload

+10% Reload Speed for 2 seconds after Close Kill. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Toughness
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+1-4% Combat Ability Regeneration
+1-4% Combat Ability Regeneration
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Health
+2-5% Toughness
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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The goal is simply proc as many crit and peril (P) based passives as often as possible. This is done by killing as many enemies as possible in as short a time as possible under Scrier's Gaze (SG) to make the ability last as long as possible. Here's how to use it mindfully:

  • The reason why SG kill count matters
    • P buildup is slowed per kill
      • the more you kill, the longer SG
    • Toughness (T) math
      • 2.5% T per 10% P generated
      • 5% T per 10% P quelled
      • 10% on kill to quell 10% P
        • therefore recovers 5% T per instance
      • Therefore there is recursive T generation just from P passives alone
      • Every crit gives you 5% T !!!!!
  • Think of Assail as your staff-- your primary ranged weapon
    • Otherwise, you'll shred through all your ammo pretty quickly (pun intended)
    • Most used in [relatively] low enemy density areas
    • Don't forget that your RClick can pseudo-snipe pesky [non-carapace] individuals
      • Taking full advantage of Malefic Momentum will take time and practice, but until then you'll get plenty far letting it play itself
    • Can be spammed within reason
    • Assail under SG
      • don't
      • always quell P before popping SG
  • Shredder is your best crit machine
    • This is the fastest and most reliable way to rack up your crits
    • good for clearing exposed ranged camps
      • stopping power + empathic evasion = suppressed gunners + immunity to bullets = dead gunners
    • good in general to small groups
    • when Assail is too slow, this does the job as good or better
      • just be mindful of ammo
    • Shredder under SG
      • perfect for clearing approaching hordes
        • more crits means more kills which means more SG which means more...
      • useful for melting monstrosities and bosses
        • because you're not racking up kills, this is a very short burst in damage so be mindful
      • switch to melee if/when the horde gets past reasonable gun usage
        • also recommended to save ammo
  • Melee is your secondary crit machine
    • First of all, the Demios Sword is a personal preference. Dueling swords work as well or better in the right hands, but here are my reasons
      • Feels better for horde clearing due to higher damage flurries
        • shines when specials & elites are mixed in with the horde
      • scales with P
      • I prefer using the special force attack over the Dueling heavy thrust. Literally just a preference.
    • ABD-- Always Be Dodging
      • It's why we have Anticipation
      • Even when it's no longer "effective" it is still an important repositioning tool
        • Treat it kind of like circle strafing
      • periodically push to maintain access to mobility
    • Melee under SG
      • Pop SG to outlast hordes due to Toughness math
        • due to the high kill rate, SG will last a good while
      • Can be used to save ammo
      • Beware 1 hit kills
        • your toughness would no longer matter
        • engaging with Ragers and Crushers this way is a last resort to be used when it's impractical to switch to your shredder
          • force attack/heavy stab if you can
          • especially when mixed in with the horde, ABD

General playstyle notes:

  • This is a mid-line build
    • assist front-liners and protect back-liners
    • you can afford to be more brave than other psykers
    • you can do the occasional dive
      • always return to your team
      • don't be stupid
  • don't be shy about popping SG
    • 25 seconds is not a long time
    • saving SG for the "perfect moment" will just make you a shit tier Vet
    • identifying the sweet spot of not being wasteful will take time and error
  • Little room for error
    • The learning period is going to be tough. Don't worry about it. This is one of the most difficult playstyles in the game
    • "high risk, high reward," doesn't mean, "be reckless and hope you don't die"
    • Yes, you can clutch, but don't fish for it
    • You are NOT a solo zealot
      • you are as fragile as they are immortal
      • even under SG, once it ends you'll be fucked if you're soloing

Video

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1 year ago