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Psyker
Anti-Special
Anti-Elite
Crowd Control
 Psyker
 Psyker Build - Warhammer 40k: Darktide 

 Psyker
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Darktide item card top
Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Darktide item card top
Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Terrifying Barrage

Terrifying Barrage

Suppress Enemies within 8m Radius on Close Range Kill.

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Curios

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Obsidiax-Sheathed Bullet
Transcendant
Obsidiax-Sheathed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
6-15% Sprint Efficiency
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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

6-15% Sprint Efficiency
+4-10% Ordo Dockets (Mission Rewards)
+1-4% Combat Ability Regeneration
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+1-3 Max Stamina

+1-3 Max Stamina

6-15% Sprint Efficiency
+6-12% Block Efficiency
+1-4% Combat Ability Regeneration
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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The Staff and exact talents can be flexed through the needs of the party, but I am most comfortable using Dueling Saber as my melee. Almost always headpop for the longer ranged threats, due to the overall midrange of the staves. Seers Presence and Psykenetic Aura always because the value is just too good. Even more ability spam in trinkets plus some all around stamina support, can never have enough of either. Double toughness as opposed to stam/health due to peril=toughness loop helping against chip damage save personal error. If a team seems to need some support, bubble is more than negotiable, but vent machinegun headpopping a wave of elites does similar work if natural cover is available. Again, just what I'm comfortable with and have had success in using.

2 years ago