+7.5-15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Refreshed Dodge Efficiency on Weak Spot Hit. +{melee_weakspot_damage} Melee Weakspot Damage.
Immune to Ranged Attacks for 0.7-1s on Close Range Kill.
Gain Ranged Attack Immunity while sprinting with over 50-80% Stamina.