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Table of Contents

Veteran Community Analysis
oldmancyrus223 6 months ago
 Veteran Community Analysis
 Veteran Build - Warhammer 40k: Darktide 

 Veteran Community Analysis
 Veteran Build - Warhammer 40k: Darktide 

Other

Weapons

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Cadia Mk XIIIg Assault Chainsword
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Cadia Mk XIIIg Assault Chainsword
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10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
Rampage

Rampage

Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.

Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.

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Vraks Mk V Infantry Autogun
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Vraks Mk V Infantry Autogun
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10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Dumdum

Dumdum

4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Fire Frenzy

Fire Frenzy

Gain 7-10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
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Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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Work In Progress

The point of this guide is to give myself a place where I can record my analysis of popular Darktide builds and determine the most used abilities, and possibly extrapolate reasonings from there. I am using a sample size of 15 builds which are part of the top viewed. Things might change as I do more playtests and expand my sample pool.

 

Initial Passives Analysis

03/15 - Exhilarating Takedown
07/15 - Longshot
01/15 - Volley Adept
02/15 - Charismatic
12/15 - Close Order Drill
12/15 - Confirmed Kill
00/15 - Tactical Reload
00/15 - One Motion
00/15 - Out for Blood

 

Most builds seem to most ignore this section, as most of the abilities appear mediocre, the exception being Close Order Drill & Confirmed Kill, which nearly every build takes. Honorable mention is Longshot which a bit less than half take. Overall these abilities maximize the theme of Veteran which is toughness (extra, reduction, or replenishment), with a minor emphasis on extra ranged damage.

 

Grenade Analysis

05/15 - Shredder Frag Grenade
10/15 - Krak Grenade
00/15 - Smoke Grenade

 

The community seems divided on Shredder Frag vs Krak Grenade, with the general consensus being that Shredder (AoE focused) is superior in terms of potential, but requires skilled use whereas the Krak (Single-Target Focus) is general easier to use and provides a similar benefit, albeit in slightly different scenarios (crowd control vs armor/monster killer). In my personal experience, I find I have more use of the Krak as there are plenty of other crowd control options, whereas killing the big boys can be hard. Possible skill issue.

 

Aura Analysis

02/15 - Get Back in the Fight!
08/15 - Survivalist
06/15 - Catch a Breath
06/15 - Grenade Tinkerer
05/15 - Fire Team
00/15 - Covering Fire
00/15 - Serrated Blade
02/15 - Close and Kill
03/15 - Agile Engagement

 

The community becomes more fragmented here, but we can essentially group the most common opinions into Fire Team vs Survivalist. Survivalist is the favored option, being the go-to for most high level players as it provides a surprisingly significant boost to your ammo economy, which can be a serious concern on higher difficulties. Fire Team seems to be the option favored by the inexperience/casual community providing a fairly simple to understand and IMO more tangible benefit, even if it technically is inferior to survivalist. Additionally, it boasts the advantage of being in the same line as Grenade Tinkerer which, in addition to Catch a Breath, is one of the most favored skill options. Both of these are often even taken by builds which go down different lines.

 

Ability Analysis

02/15 - Kill Zone
00/15 - Opening Salvo
02/15 - Executioner's Stance
00/15 - Enhanced Target Priority
01/15 - Counter Fire
00/15 - The Bigger they Are...
01/15 - Field Improvisation
00/15 - Twinned Blast
15/15 - Demolition Stockpile
10/15 - Voice of Command
10/15 - Duty and Honour
00/15 - Only In Death Does Duty End
02/15 - Grenadier
02/15 - Leave No One Behind
03/15 - Infiltrate
01/15 - Low Profile
00/15 - Hunter's Resolve
01/15 - Surprise Attack
01/15 - Overwatch

 

The winner is obvious here, Voice of Command is just the best option and it shows by the numbers. Every build that isn't a niche gimmick uses VoC and its modifier Duty and Honour, and literally every build I looked at used the VoC line passive Demolition Stockpile, which is not surprising given its power. Unless you prefer Infiltrate strats or are doing some roleplay build, the choice is clear.

 

Secondary Passives Analysis

13/15 - Precision Strikes
02/15 - Determined
06/15 - Deadshot
14/15 - Fully Loaded
06/15 - Shock Trooper
11/15 - Superiority Complex
05/15 - Marksman
01/15 - Born Leader
12/15 - For the Emperor
02/15 - Keep Their Heads Down!
15/15 - Tactical Awareness
14/15 - Iron Will
03/15 - Demolition Team

02/15 - Competitive Urge
04/15 - Rending Strikes
07/15 - Bring it Down!
06/15 - Reciprocity
03/15 - Close Quarters Killzone
01/15 - Duck and Dive
05/15 - Desperado
00/15 - Exploit Weakness
02/15 - Onslaught
04/15 - Trench Fighter Drill
00/15 - Skirmisher

 

The largest and most varied section of the trait tree, many of the picks here largely depend on what the builds playstyle is and what keystone ability (if any) is being taken. However, there are still two winning combos that almost every build uses: Precision Strikes + Fully Loaded + Superiority Complex and For the Emperor! + Tactical Awareness + Iron Will, the reason obviously being that these skills are too good not to take. Some honorable mentions depending on your playstyle are Deadshot, Shock Trooper, Bring it Down!, and Reciprocity.

 

Keystone Ability Analysis

02/15 - Markman's Focus
01/15 - Chink in their Armour
01/15 - Long Range Assassin
01/15 - Camouflage
01/15 - Tunnel Vision
07/15 - Focus Target!
07/15 - Target Down!
02/15 - Focused Fire
03/15 - Redirect Fire!
05/15 - Weapons Specialist
04/15 - Always Prepared
00/15 - Invigorated
00/15 - Fleeting Fire
04/15 - On Your Toes
00/15 - Conditioning

 

There are essentially two essentially equal choices here, forget Markman's Focus even exists. Either go Focus Target! + Target Down! or Weapons Specialist + Always Prepared + On Your Toes. If you go FT and have some leftover points take Focused Fire and/or Redirect Fire! as well. Weapons Specialist's don't bother with anything else, put your points elsewhere.

 

Conclusions

Look at the build above: This is what I think should be a good build based on the data and my personal playstyle, even if it is not as finely tune as many of the well researched builds on here. Survivalist is probably the better pick for aura, especially at higher level play. However, having used it for so long, I truly have never noticed it to the point that I often forget its even a thing. Sure, +5% damage isn't anything crazy either, but its a nice constant boost that makes my attacks hit just a little bit harder, which honestly means more to me than the ammo.

6 months ago